I passed the game without even reading it)
llndefined
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Well, the game is very simple, very straight. But you have to look for advantages in everything, and two of them are bright colors and dancing customers.
However, on the second level, their animations got bogged down and they got into a T-pose. The car also lacks dynamics, it slows down very quickly and turns around.
Music is not suitable at all) for the game. In general, there is still a lot of work to do if you still want to make something out of this game.
I will also note the game page, it is very weak and defaulted.
I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea
Unusual mechanics, but so far it has been done very difficult and unclear. Sounds are the most important part, they have a huge dislike for them. It's likely that I could have just turned around and walked away without playing because of the lack of sounds.
As if there should be another tutorial, or maybe it was because of the sounds it seemed to me.
In general, the idea may come, but it's still damp, I can only wish you good luck!
I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea
It's a cool game, I liked it. I want to note that there is a very beautiful parallax effect in the menu, all fonts and UI are in the same style.
It was a little confusing that I was like a helicopter, but the missiles fall into bags on the ground... Although I'm kind of taller than them, well, that's okay.
It seemed to me as if the sight was slightly knocked down, the missiles were flying a little to the right or to the left, it was unclear in general.
I think that the music should be a little more dynamic, there was not enough mobility of the helicopter picture, I want it to raise its nose, but lower it when braking/gas, respectively.
I also note that I liked shooting ahead from armored vehicles, and also the last battle was the most terrible, because I had almost no lives left. Overall it was cool, good luck!
I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea
Great game, I really liked it, it went completely. I will note the excellent design, style, the game reminded me of Inscryption - this is my most memorable game.
I didn't understand about the tutorial, it seems like I press X, but nothing appears, it's strange. I also want to note that I didn't really like it when the AI saw in advance that I had just learned about the cartridges and now he also took them, somehow strangely, before that only fists and a shield, and here... I wanted the AI to act on its own, perhaps based on my actions, but not in advance, when it doesn't know anything yet. But maybe I'm wrong...
The animations are very cool, but the balance or Ai needs to be fixed somehow, it's actually very easy to get through if you constantly take ammo and shoot.
A not very noticeable arrow with further objects, and without the tutorial it was difficult to figure out why the gun does not fire and what the eye does)
Finally, I like the combination of inscription and playing with a monster and a shotgun. In general, good luck!
I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea
A simple game, I will say that the music was playing very loudly, I would like to have a volume slider, well, that's okay, I can change it myself in the computer.
Perhaps this is the essence of the game, but the gameplay is very weak. But I don't even know what to come up with.
I also want to notice the strange, unnatural management, maybe I'm not used to it yet. But the ship somehow abruptly starts to go after pressing and it is impossible to control the behavior
What else can I say, good luck!
I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea
The game was very short, but I liked it. It reminded me of the very pixel horrors that my favorite letsplayer went through.
I want to note that this is rather a bug moving very quickly diagonally, so I managed to see the sprite of the monster itself, instead of seeing white glowing eyes in the dark.
It is right that there is an opportunity to get a different ending, that is, replayability. I found out here that there are such people, and it turned out to be amazing)
I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea