Hopefully forward, thank you for playing and I am glad you liked it!
LLP
Creator of
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Love the atmosphere, the art style goes really well with the general tone and the writing.
Appreciate the setting not being a generic fantasy land too, the historical touches really help ground the experience (and create dread and anticipation for the possibly supernatural Wolf.).
It is also polished and relatively self contained with a strong hook at the end.
Great chapter 1, will be looking forward to more of this!
I really like it.
I played mostly Versus, but giving the player a few secondary modes to play with different objectives is a cool concept and the execution works.
Gameplay is immediate and fast paced, which is a big plus for me, and the controls feel fluid and responsive. Experimenting with powerups and clashing with the CPU opponent in a sort of dogfight was genuinely fun. Graphics and Audio are good, I especially like the bee sprite and the title screen.
There are some kinks here and there, which Arkia already pointed out very well, but overall it is a really solid entry. Great job!
I really like it.
I played mostly Versus, but giving the player a few secondary modes to play with different objectives is a cool concept and the execution works.
Gameplay is immediate and fast paced, which is a big plus for me, and the controls feel fluid and responsive. Experimenting with powerups and clashing with the CPU opponent in a sort of dogfight was genuinely fun. Graphics and Audio are good, I especially like the bee sprite and the title screen.
There are some kinks here and there, which Arkia already pointed out very well, but overall it is a really solid entry. Great job!
First of all thank you for playing.
I listened to the audio again while playing and I think you make a good point.
I tried to emulate the feel of the atari era sfx, but it can get a bit grating, and that was not intended.
I guess I got used to it while I worked on the game. I will keep this in mind for the next time.
I am happy to know you liked the game in spite of the audio, and thanks for the feedback!
Thanks for playing and reviewing my game!
As I feared, my choice of using sprites for the dialogue ended up being confusing... however I am very glad you noticed the animation before the attack (the back lighting up): trying to give the player some decent feedback in spite of the low resolution and me having a lot to learn when it comes to drawing animations (and drawing in general) was my main goal for this project. The final boss especially was rather fun to make, having 3 different (and differently telegraphed) attacks and two phases.