Should the repo contain the full game, not only the code but the models / sprites / audio files etc? If yes, what if I use third party assets (I suppose it's not prohibited)? If I were to join the jam, I would use audio assets.
Lmncf
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I understand your wish for an "Archtower-like" game, but my game wasn't really inspired by Archtower, despite the fact they look similar. I wanted to create a slow paced combat in particular, which may just not be your favorite type of gameplay. Anyway, the combat will change in the next builds, with more tweaks and new features added. Thank you for the feedback!
Thank you for the feedback!
>Lean into either slower, higher stake combat with less enemies and maybe add an evade/block (soulslike), or faster paced lower stake combat (boomer shooter)
The former fits better to the final game I have in plans, I'm not sure yet through, still testing stuff. Also yeah, the balance will change radically as I plan to add more utility actions such as shield block, parry, dodge, ranged weapons, etc.
Thank you for such detailed review!
Yes, you're right, the yellow thing is supposed to indicate the speed of the weapon (the bigger the value is, the faster you charge the attack). I'll definitely improve the UI in future updates.
>Is it bugged?
I suppose not. Poison dagger should apply poison when you either charge your attack to maximum or you attack within the "crit" range (the red field on the charge bar). The effect is also barely noticeable tho. I'll check it anyway.
Glad to hear you liked it!