Technical info for the curious: This issue is likely now resolved. Project is a unity project built with webGL, and by default it will try to set up a cache. The issue is a timing one - if the network connection is a bit slow for whatever reason or happens out of order, you'll get a message in the browser's console saying "[UnityCache] indexedDB database could not be opened". Since this is cache related, you can disable the cache in builds under Project Settings>Player>HTML5>Publishing Settings>Data Caching which doesn't make a huge different for loading in most cases, particularly with smaller projects.
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A member registered Jan 30, 2019 · View creator page →
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Thanks much, glad you enjoy it! I'll do my best not to accidentally ruin the high-scores server, still learning about how to make that all work well. If nothing else, screenshots of the local 'recent rat' number to prove your rat-poking excellence should continue to work even if the worst happens! :D