Not sure why it's a choice between fighting and the animation - you can always initiate the scene while fighting. That also gives you the chance to run, or get a free hit in while the mob is stunned afterwards.
localsignificant
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In fairness there are only 4 floors at the moment... :D
But yeah, as the name 'hardstuck' suggests, this is an old school Rogue-like with the brutal difficulty curve and punishing risk/reward mechanics that go with it. Try to embrace the suck!
Getting a blessing on your shield early will help a lot. Also, make use of the other game mechanics. Potions of poison can be thrown at enemies, enchanted monsters will fight others, using an ice enchanted sword on a wet enemy will freeze them (great for L2!) and hitting an enemy standing in water with a lightning enchanted sword will electrify the whole body of water, doing ranged damage.
Respectfully disagree. I'm a huge fan of the MC's design both in terms of the decision to use a body type less often seen in adult games and they way it fits with the art direction more generally. For what it's worth I think the coherence of the design with the animation and overall art style really sold me on a character that I wouldn't usually have said was my 'preferred' style. It really won me over.