HI!!! Yes, someone on the other comment also suggested us to drag and drop the directions directly to the tiles, and we are testing if this works - we don't want to make it too trivial for finding the path, because geometrically without the reverse item the solution could be very easy to found if you can visually see the route. And thank you for the encouragement, we will definitely keep working on this!!
Eggy Tao
Creator of
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Hi Mr.Gao there!! Thank you for playing our game and your comment! We are really glad and honored that you like our game! We are really interested in the issue you have mentioned here, seems like we haven't received any feedbacks about incorrect inputs. If possible could you please let us know the situation when this kind of bug happens? We want to do our best to fix this kind of bugs!!! And we really appreciate your patience and again thank you for your comments and thank you for loving our game!
Hi DwarfWoot!! Thank you for playing our game and your comment!!! And thanks for making the point of the memory issue, we did try a lot of ways to help the player memorizing their moves, but some of the (probably) most intuitive visual options were discarded, because they may make the game a lot easier than it is now. However, your suggestion (drag-and-drop) is indeed an interaction that we never thought of, and it makes much sense to us and we are discussing the possibility to make some prototypes using this concept. Really, thank you for your suggestion!!
Hi LukasWho!!! Thank you so much for playing our game and your comment!! And first of all congrats on solving all the levels, you have beat most of our developers(LMAO that's a truth)!!! And yes we realized that the blocking mechanics should be introduced earlier when we made the promotion video, we found that we easily got into a position where blocking happens. The animation speed is indeed an aspect that we neglected, and thanks for reminding us, we will keep in mind! Thank you for your suggestion, they are really helpful!!
Hello Lukuluk!!! Thank you so much for playing our game and your comment! Yes, we have put this suggestion into our mind, and in later versions the reset will be bound to the R key on the keyboard!!
AND yes, we are aware from the feedback of our playtesters that the diffulty progression is very unreasonable to many of our players, and in later version we will surely add more practising levels and be sure to help the players master the strategies!
Thank you again for the suggestions!
Hi Welvex!!! First of all thank you so much for playing our game and your comment!! We are really glad that you love the puzzle and enjoyed the process - and yes, we agree that this game seems to focus on the keyword reversed instead of the entire roles reversed. At the early stage of development we thought about making this game a card building game, and in that way the options you have made made more sense - they are just the discarded deck. We were thinking about reversing the role of discarded deck and available card deck; however during development we found that card building is totally unnecessary for players because four directions already give the game so much freedom, and then it ends up being just using 4 arrows keys to operate, and the decks are no more decks, they look more like a stack. We want to argue that we are still reversing roles: they are you and you in the past form. I hope this makes more sense to you!
Hi there!!! First of all thank you so much for playing our game and your comment. We totally agree with your opinion about how human remember things, and we are trying to make the UI more helpful for help people remember those details - currently the move option decks on both sides seem to work at some extend but some may find it really hard to understand and notice. Thank you for your suggestion and we will definitely work harder on the interactions!
Hi Ageme!!! Thanks for playing our game and your comment! We really appreciate your patience and yes, through our playtesting we are sure that from the third level players should be feeling kinda difficult, so don't feel pressed if you can't get over it!! As developers we don't want to share the general methodology but we are sure that if you get over the third level, you should find the trick! XD
Hi Flafy!!! Thank you so much for playing our game and your comment! Yes we did realize that the final level could be solved without our reversing item (even hours before we submitted our game) and we argued for if we allow the player to do so. Well consequently we reached the conclusion that we don't want to teach the player how to solve each level and we don't want to limit the solution to only one, so we left it as it is. Congratulations on finishing the game without being constrained by our guidance, you should feel really proud haha!!
Hi!! Thank you so much for playing our game and your comment! Yes, we did argue about whether to show the preview to the players during our development, and we're glad that our final decision works for you!! And yes we realized that some levels can be solved without using our proposed strategies, but overall we are really glad that you enjoyed this process! Thank you again.