A heartfelt insight into the life's of others, after they die. Very interesting to see how each of us might handle such an experience. It challenges you to leave the beauty standards of the flesh behind and see only what needs seeing
Loekanova
Recent community posts
Good pacing and concept! The bugs that were introduced, funnily enough, made the game easier for me. I think the concept is swapped around: During the first level there should be more bugs (because watching the towers grow instead of spotting a tiny arrow is way easier). As you progress the arrows become harder to spot and the screen becomes more obscured. More glitch effects can be added as needed. I also think the input could be more complicated, right now it's just guitar hero with 3 keys.
Man, up until floor 5 I was just doing things... The game kinda does a terrible job at explaining itself. But after a while I started to understand what the yellow number represented, and which of the red icons is damage and which is health. Later still I discovered that cards attack ahead of themselves, and finally I learned to flip the cards and view their abilities. Now I finally understand it, and I love it! There's a neat bit of tactical thinking.
I got stuck on the third level. For a game about platforming precision the controls are surprisingly floaty. You need to steer out of a wall in order to jump far, but steering out of a wall also dislodges you from it...
Other than that, interesting concept! I think the timing is a bit tight, I would rather have more time and a points system. More time left when you finish a level = more points. Also maybe hide points in levels at dangerous spaces, such as points behind a gate that trip a huge trap.
I love the idea, very polished, but a bit light on content and very challenging.