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lokaizer

2
Posts
A member registered Jun 12, 2020

Recent community posts

It was a lot of fun and I enjoyed the repeated elements. There's strange space 'spot-the-difference' games fall into where too many odds n' ends make the space feel cluttered and like you gave up adding unique elements and just threw in everything in the app store and let rng decide when it was or wasn't there. I didn't get that here - the variations felt intentional. Having repeated cubicle layouts in a few arrangements let me clump the various objects together in my mind so I could check them within an scenario against each other. Single outliers in the group being normal gave me pause each time asking, 'Is this outlier the normal outlier or a new outlier'. I loved the room with the dude and his head and the desk (spoiler free-ish) as a shocking blunt spook, similar to a jump scare, intermingled with the more calm 'Did you check the paintings' variants. In short: thoughtful design of the variations and how a player might experience them in sequence (like a good story, rise, climax and breath) made this a fun experience. I look forward to all the possibilities. I didn't get all the variations so here's some (possibly overlapping) ideas: Move computers to other side of monitor, change words in tack-board posters to be creepy, jumble all the furniture like it was ransacked (spook value), have the chairs face the player, eye's in the monitors watching the player, elevator opens to another elevator which opens to the next room (take away the players 'safe-space' without actually changing anything), elevator opens and a maniken with a camera snaps a photo of the player before the doors close and actual level opens, computer screen error changes, computer screen error maniken is hiding under desk, other door on other wall, other door opens leading to exact same room and elevator has appeared in second room but not first. Thanks and I look forward to the new one!

Reminds me of the Out Of Place podcast. I want so much more - great sound design!