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Lonely Adventurer

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A member registered Nov 12, 2019 · View creator page →

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So sorry I missed this question!

Technically 1HD = 1d8.  But I say 5 just to get a high average. 

+1 or +2 tacked on to the number of HD is honestly something I’ve never figured out on old school games. Does the monster get a flat +2 hp bonus, or +2 hp per HD? I’d say it’s up to the GM. A dial you can turn on encounter difficulty 

It also affects to hit bonus. Google THAC0 monsters and OSE.  A monster with 3HD has a +2 attack bonus. But a monster with 3+1HD has a +3 attack bonus. 

Thank you for the kind words!

Typos! The bane of my existence. Thanks for letting me know. It will be fixed the next time I post an update.

Stone Skin and Favor of The Gods: I have no idea, I never thought of that. I would let the player do it, but then make a point of attacking other parts of their character sheet from time to time. I’ve had a few “OP” fighters in the past. I gave them lots of enemies to slay and would occasionally hit them in their weaker stats. 

ZONES: That is just an example of how you can make each zone its own unique challenge. So it’s not happening all the time like a D&D attack of opportunity. It needs to make sense in the fiction. There’s a giant 4-armed serpent-man statue wielding giant scimitars in that zone? Heck yeah you need a STR or DEX save to move in or out of that zone. Are there 3 goblins in a similar zone? Probably don’t need a roll to move past them. 12 goblins? Maybe now we are back to rolling a Save of some sort to move through the zone. 

It’s entirely up to you as the GM. Whatever make the game more interesting.

Wow, COOL, thanks! :D

Hi, This is Scott again. Just not logged into the Tesladyne account. I think I have a better idea of what you are asking now.

WIS is used for ranged attacks with weapons. *

WIL is used for magic of any kind -ranged, melee, or otherwise.


*WIS is not a perfect fit for ranged combat with a bow or musket, but neither is DEX. As someone with a fair amount of IRL experience shooting bows and firearms, I do think WIS is the better match. It also keeps DEX from being a super-stat :)

It’s a template/guide for creating an entire region, populating it with things to explore and mysteries to uncover, random tables, creating a local threat, etc.

You create a village that is home to the PCs. It grows and evolves as the PCs do. The intent is to create investment in the classic D&D starter-town. 

Oh weird! I . . . Don’t know where my head was on that.

thank you for bringing it to my attention!

oh no 😬. My bad

I will fix that this weekend

oh no 😬. My bad


I will fix that this weekend

ugh what a pain. Can you message me via the Glaive kickstarter page? I dont see an option for private messages here on Itch (i am missing it if it exists )

A lot of what I learned about design doing Relic is in Glaive (translated into a slightly different system). 

It still exists for anyone who downloaded it. I just didn't want to compete with myself having Glaive and Relic up on my Itch page :)

Give this download key a try. I'm never sure how/why a link doesn't give Itch ownership of a file. Hopefully, this works. Leave me a comment on the Lonely Adventurer Itch page if you still have trouble. I see those messages sooner.

https://lonely-adventurer.itch.io/glaive-v2/download/z3hZ3e_Aoyw563g_FLIF4rlzrfG...

THANK YOU!!

Fate Accelerated works amazing for Atomic Robo. I wish we'd known about it when we did the RPG.

Whatever you do, something more narrative and with a meta-currency will probably capture the feel better than a traditional D20 system. The lighter the rules the better

I just did it ;D

That . . . is a very good idea. haha!

You could handle it in 2 different ways.  

1. Make a druid version of the Keeper of Relics or Student of The Unseen University talents. Each creature they can transform into requires a fetish or rune stone rather than a relic or spellbook. This keeps the Item Slot system working fairly for everyone. 

They can take the talent multiple times if they want a wide variety of creatures to change into. AND/OR, you can link the power of the creatures they transform into to the PC's Level.

This could get complicated real fast. Xanathar's Guide to Everything had a chart that showed a rough guide to what monster CR = character level I think? I might start there. As a rough guide I might say the PC can transform into a creature of the same HD, gain a nifty ability (darkvision, flight, extra attack, etc.) and if an attack was needed maybe say they do [HL]d6 damage. It lasts a Turn or an hour - whatever feels good to you.

2. A more OSR approach -and the one I would probably use - would be to create a bunch of talents that mimic animal attributes (speed, strength, claws, climbing, etc.).  I wouldn't have the druid PC actually transform into animals/monsters, instead sprouting bloody fangs, or hulking out like a bear or whatever when they used those talents. Makes me think of the Shifters from Ebberon. It would be fun for them to become more inhuman in their "normal" state the more of these talents they possess.  

They could still pick up a spellbook (rune) of flight or spiderclimb to transform into an owl or a spider, but then you don't have to worry about leveling those creatures with the character as much. Though you sure could, going from a sparrow, to a hawk, to a rok or wyvren eventually. 

Those are my thoughts. Obviously, it's your table so there is no wrong way to do it.

Hehe yeah, a new PC always starts with 2 talents. Either chosen from the list, or one Ancestry talent and one chosen by the player

I folded most of Relic into Glaive. People who downloaded it back in the day still have access to the files, but I decided to take it out of general circulation

Same!

For whatever reason, this is all i see

sorry to be a problem child lol

I just added a bunch of community copies if you want to grab one.

(1 edit)

I got it through the Kickstarter for EA #2. I'm a Physical Legacy backer.

If we already own v1.1 in digital form, will we be getting an updated PDF?

Wow! Thank you! I honestly don't know what else to say. I'm very happy that you are getting so much joy out of my little homebrew rules.

I too wish I could get it in front of more YouTubers :D

Are you referring to "1. OBSERVATORY. In the center, a stone sphere resembling the moon."?

As I read this (incorrectly apparently haha), I thought it was referring to something much larger if PC's can squeeze through the hole.


In area 6 LADY STATUE the statue appears human-sized in the illustration. She is holding a moonstone, implying it is small enough to hold in one hand.

This might be the point of confusion?

i just downloaded this last week and there is still no sign og the third moon stone haha

GLAIVE is a classless system. RELIC uses class templates to build characters.

really just depends which style of play you like better. GLAIVE is probably a bit more polished than RELIC at this point since I tinker with it more

Not that I know of :(

I don't know how I missed this comment. Thank you so much for the kind words!

That's so good! I LOVE THIS

Sorry, no. PDF only. You are free to print it out though

Listen, I'm not advocating for Doing Crimes. <wink-wink>

But I ahve it on good authority that PDFs of the original D&D Monster Manual are all over the Internet.

Thanks!

The Black Hack is kind of its own thing. The general principles of how monsters work are probably directly compatible with Glaive, though PCs tend to be hardier, so i might bump the damage a bit. 3 points, or 1d6 in the example you give

Monster Overhaul is a great book! And yes, directly compatible 

I tend to use  monsters out of Old School Essentials. There is a big tome, but you can also buy separate digest sized books. The Monster Book is very portable.

Yaloon exists in a corner of that fantasy O'Neill Cylinder I used as a header image.  :) It's my home game's campaign world.

I've posted it to Discord and Twitter in the past.