Every attack in the game from enemy to bosses have been tested to be completely dodgeable. Flat's rain attack is one of the tighter ones to figure out but there are intentional spaces that you can move to and not get hit.
Lood-Man
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I don't have any plans on anymore major updates to the game, but that is a good suggestion I'll need to keep in mind for next time.
Also the way how the game pauses is that EVERYTHING pauses, so I couldn't add any sort of options. Someone else suggested the same thing but understood why I couldn't once I told them.
The way how Clickteam Fusion builds games is really weird and specific to where Windows sometimes freaks out (likely the compression technique). This issue is somewhat known in the CTF community.
I've had people play it and tell me there's nothing wrong with the game once it's actually open. I've ran tests on the game as well as my PC and the results came up as nothing wrong. It shouldn't cause any issues outside of the initial false warning.