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Loplop

19
Posts
A member registered Sep 07, 2016 · View creator page →

Recent community posts

Cool way to make modeling more intuitive!

Needs an export function.

thank you for the information!

i probably will check it out once it's ready.

Sooo....does this actually work. i'm kind of intrigued, but the description is somewhat vague about if it works at all.

could you be so kind to upload some screenshots to prove that it's worth the effort to download it to check it out?

thank you for your advice!

i tried blender but i'm kind of overwhelmed with the huge amount of options, which makes it complex/confusing for me. one wrong click somewhere and everything messes up later.

i'm too stupid for blender.

but i guess i could import the models into picocad, ecport them as such, use your painter and repeat the process backwards

looks great! Can you tell when we can expect to work with models different from picocad?

can't play it on a mac

Very well done!

What does the voice on the bridge say?

mac version plz!

still can't open it.
and besides the german the error message is a bit weird since it doesn't name the system correctly:


I'm on a potato-Mac 10.14.6 with Intel Core i5 and is says the system is to old.

Great Tool! Only thing i miss is onion skinning. Maybe with an On/Off button, previous frames slowly fading, at an adjustable rate.

Thanks for the info and sharing!

I meant in an artistic way, that the dream starts with an abstraction of the scene before. because looking out of the window of a real life subway, when it's driving through a tunnel, you also just see grey lines

Yeah! Reminded me of the view you get, when looking out of the window when a subway accelerated (Those grey-scale lines from the speed). Breaking that picture into a 3D canyon is pretty genius!

I would like to know which engine and 3D-modeling software you used

i think it's actually the point of the game to let the player be that substance. To adapt those memories and create your own story according to them.

Love it! Especially the transition from the subway to the tube canyon. Do you tell how you made the game?

Amazing and well done Game. The ending felt a little bit sudden and unresolved though.

Thank you for making this Game! very funny and enjoyable, also quite interesting, psychologically, i think. The searching for the phono number and dialing it felt al little bit repetitive, though, because its the same principle almost as the chore before. And i had to leave the game to write it down, because i didnt want to memorize it. Also, searching every object in the game for the code...i mean, there could have been a clue or something, where it would have been reasonable to find.

Hey, thank you for making this! I think it's awesome to face some real problems also in a simulation. Your Game did something good to me, it's great!