...dude, it updates automatically. It JUST WON'T WORK.
LordHelder
Recent community posts
my steam version isn't working at all :(
it says this every time:
[Window Title:] The UE-HalfSwordUE5 Game has crashed and will close
- LowLevelFatal Error
- [File:D:\build\++ UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D
- 3D12Util.cpp] [Line: 868] CurrentQueue.Device-> GetDevice()->GetDeviceRemovedReason() failed
- at D:\build\++ UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12
- Submission.cpp:910
- with error 887A0006
dude, when are you going to fix this? everyone since 2022 can't play this game! (errors log:
"[time]:21/02/2023 13:00:35
[type]:Error
[exception message]:Screen position out of view frustum (screen pos 519.000000, 360.000000) (Camera rect 0 0 1040 720)
[stack trace]:
[time]:21/02/2023 13:00:35
[type]:Error
[exception message]:Screen position out of view frustum (screen pos 519.000000, 360.000000) (Camera rect 0 0 1040 720)
[stack trace]:
[time]:21/02/2023 13:00:35
[type]:Exception
[exception message]:IndexOutOfRangeException: Index was outside the bounds of the array.
[stack trace]:Lodplane+<Loditems>d__24.MoveNext () (at <43e1442243e843c29cd7f10f255e0117>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <6721e189ad0b43c1828a0243bfad7a76>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Lodplane:UpdateLand()
PlayerMo:MyUpdate()
MonoController:Update()
[time]:21/02/2023 13:00:35
[type]:Error
[exception message]:Screen position out of view frustum (screen pos 519.000000, 360.000000) (Camera rect 0 0 1040 720)
[stack trace]:
[time]:21/02/2023 13:00:35
[type]:Error
[exception message]:Screen position out of view frustum (screen pos 519.000000, 359.000000) (Camera rect 0 0 1040 720)
[stack trace]:")