Hi ! Glad you liked it !
I'll take a look at your game once I'm on my desktop, also you can use this project anyway you want as long as you credit me !
(I'll add a note about that in the future !)
Good luck for your jam!
Hi again, I've not find any issue with my template when building in development mode (haven't tried any other mode)
So either something in your code conflits with mine (or vice versa), or the implementation you did is missing something (but if you say it works in the editor it's unlikely)
I will try the other shipping mode
Hi, glad you appreciated it !
So in order to make this thing work you got 3 elements :
1 scene capture component that is filming the scene
1 widget where the filmed scene is visible
1 camera with a very short ortho far clip plane just to visualize the widget
Having those 3 elements seperated allow me to move the widget on the screen at the same rate pixel move when using pixelization, creating the illusion that all pixel are "fixed" on the screen.
If you need further clarification, I recommend looking into what inspired me :
Hi!
Thanks for the comment! Due to the pixelisation of the rendering it improves the framerate (depending on the resolution you want ).
The pixel art effect is not working via post process so I'm not sure how to subtract an object but maybe via the render target flair?
But in any case if the object is already in pixel art you should pixelate it again in order to keep the visual coherence (2 different types of pixel art on the same screen would probably look weird)
Hi !
The Unreal 5 version project was made with Unreal 5.3.
You can whether choose to upgrade to UE 5.3 or, try right-clicking the uproject file and switch unreal engine version.
Or you can download the version for UE4 and then opening it with the UE5 launcher. It might be the easiest choice.
I'm glad the package is appealing to you !