Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LordKevep

19
Posts
27
Followers
11
Following
A member registered Mar 29, 2023 · View creator page →

Creator of

Recent community posts

Hi ! Thanks you so much for your message! I'm glad you appreciated it

Unfortunately, I don't think I'll have the time to update the 4.27 version, but it should work if you open the 5.3 version with it (originally, the 4.27 version was made this way). Good luck and thanks again!

(1 edit)

So with the 5.5 version it is working correctly?

I guess there was an error during the unzipping or the unreal 5.3 install

Thanks for the message ! But no there is no jitter to be expected, aside from the tips in the tutorial video (full screen, orthographic mode etc ...) have you tried to get a clean installation? 

My capture software is not great but it should as smooth as butter

Hi ! You're welcome !

It should work with any type of character but you can find in my tutorial video any components/bp that is a part of my system, it should help you.

Hi again, I've not find any issue with my template when building in development mode (haven't tried any other mode)

So either something in your code conflits with mine (or vice versa), or the implementation you did is missing something (but if you say it works in the editor it's unlikely)

I will try the other shipping mode

Hi!

I'll look into this issue, I'm planning on releasing an update during the week including more features so hopefully your problem will be no more!

Putain de tongs, je recommande

Hey, so for the lighting try to put the main lighting source as movable, it will now cast dynamic shadows (and adjust the spring arm length to be closer for the shadow to render properly)

If you need to make a 2D game you could use a free plugin called PaperZD but that's about it.

And yeah modifying the camera will not make any difference, it exists only to provide a widget to see on screen.

The scene capture component is your man !

Hi, glad you appreciated it !

So in order to make this thing work you got 3 elements :
1 scene capture component that is filming the scene
1 widget where the filmed scene is visible
1 camera with a very short ortho far clip plane just to visualize the widget

Having those 3 elements seperated allow me to move the widget on the screen at the same rate pixel move when using pixelization, creating the illusion that all pixel are "fixed" on the screen.

If you need further clarification, I recommend looking into what inspired me :

There is now such thing in unreal and I wanted to recreate it

Hi!

Thanks for the comment! Due to the pixelisation of the rendering it improves the framerate (depending on the resolution you want ).

The pixel art effect is not working via post process so I'm not sure how to subtract an object but maybe via the render target flair?

But in any case if the object is already in pixel art you should pixelate it again in order to keep the visual coherence (2 different types of pixel art on the same screen would probably look weird)

Hi! Thanks for the feedback!

Are you referring to the culling of the camera? ( Object down the screen disappearing in line?) If so, you check change the value of the culling plan in the camera component !

Happy to hear that!

Hey!

Glad you appreciated it, maybe you need to allow the scene capture to see post processing, other than that nothing else could interfere with the post process.

What was your solution?

Yeah, perspective is not recommended, it just reduce the jittering but it's still there.

Thanks for the feedback 

Hi !

The Unreal 5 version project was made with Unreal 5.3.

You can whether choose to upgrade to UE 5.3 or, try right-clicking the uproject file and switch unreal engine version.

Or you can download the version for UE4 and then opening it with the UE5 launcher. It might be the easiest choice.

I'm glad the package is appealing to you !

(1 edit)

You're welcome !

Don't forget to show me the result with your project !