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LordKevep

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A member registered Mar 29, 2023 · View creator page →

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Hi!

Thanks for the comment! Due to the pixelisation of the rendering it improves the framerate (depending on the resolution you want ).

The pixel art effect is not working via post process so I'm not sure how to subtract an object but maybe via the render target flair?

But in any case if the object is already in pixel art you should pixelate it again in order to keep the visual coherence (2 different types of pixel art on the same screen would probably look weird)

Hi! Thanks for the feedback!

Are you referring to the culling of the camera? ( Object down the screen disappearing in line?) If so, you check change the value of the culling plan in the camera component !

Happy to hear that!

Hey!

Glad you appreciated it, maybe you need to allow the scene capture to see post processing, other than that nothing else could interfere with the post process.

What was your solution?

Yeah, perspective is not recommended, it just reduce the jittering but it's still there.

Thanks for the feedback 

Hi !

The Unreal 5 version project was made with Unreal 5.3.

You can whether choose to upgrade to UE 5.3 or, try right-clicking the uproject file and switch unreal engine version.

Or you can download the version for UE4 and then opening it with the UE5 launcher. It might be the easiest choice.

I'm glad the package is appealing to you !

(1 edit)

You're welcome !

Don't forget to show me the result with your project !