I'm most definetly not portugese, so why have you texts in it X)
Well, I reworked each screens to be more easier to navigate. Of course it can always made better, but it is better than the demo. Or so I hope.
Lorekhan
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Thanks for the comment !
This is just a demo that goes back to already almost two years ago(in March). Since then I worked on the release version for the Early Access on Steam.
The first bug that you told has been corrected, for the one of corruption it only happen in the first 5 seconds of the game and don't come haunt after that. Tresury have been also corrected.
What do you mean by the farms easier to access ? Like a Macrobuilder system ? Its in preparation, but right now I'm correcting the last big bugs for release. The Macrobuilder should come in the 1st or 2nd monthly update after release(more likely the 1st)
As for the different traits for heirs, what do you mean ? Each characters grow up to have different personnalities with their 10 traits. So I don't understand what you ask exactly for ?
For everything that come to the release version, go to our Trello for all the new things(like a save system, better AI, more events and so on). The link is on the page, but here you go:
https://trello.com/b/MUPyRhtp/rise-fall-bronze-age
In the mean time, thanks for your support !
Hum, there is one. At least in my file for the release version, there is nubian factions beginning in 2650BC. As for a special faction in Nubia, there is one for the 1600 and 1450BC start dates. The first one being the kingdom who allied itself with the Hyksôs, and the ine in 1450BC being a united Nubia against Imperial Egypt.
I will work more in Nubia for the part of the game after 2000BC, cause I have gathered a bit of sources that I have not yet implemented into the game.
Nos chaines narratives pour l’Égypte sont déjà posées et attendent leur implémentation. Après, notre plus gros problèmes est sur le travail des IA, le son/musiques et la Direction Artistique non finie pour le jeu. Après, c'est pas les seules domaines de travail, vu qu'après les égyptiens, c'est toutes les autres cultures de la période que nous allons devoir rendre jouables et avec du contenus(mécaniques, musiques, events) les différenciant.