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lorgan3

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A member registered Mar 26, 2023 · View creator page →

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These resources are amazing! I've used a whole bunch of your work for the spells in my multiplayer worms inspired game https://lorgan3.itch.io/sorcerers

I've used these awsome animations for the characters in my multiplayer worms inspired game https://lorgan3.itch.io/sorcerers
I've also added some extra animations like a melee attack

Thanks! Yeah the idea was that when the enemies change the map it takes a while so turrets could shoot them more while they're doing it but I agree it can be a bit slow when a lone enemy is doing it. I'm not sure how I can improve that without removing the feature though.

For what it's worth, in the settings there is an option ('simulation speed') to speed up the game so the waves are over faster. It's also possible to place blueprints while the wave is in progress so you can plan ahead instead of having to wait.

Thanks for the feedback!

Funny you mention being overwhelmed by the amount of stuff you can build since I already tried tackling that problem by hiding everything that's not unlockable yet. Maybe I should limit it even more. At the start you shouldn't really need more than towers and fences.

Making the enemies behave in a unique way is indeed something I wanted to do but I didn't have enough unique abilities to make them all different. Sabotaging is something I thought about but dismissed because I thought it would be too strong, I might give this a try in the future.

I think stealing coins from the base/tower wouldn't work because it means you didn't put up enough defenses and then you would have less money to build your extra defenses which seems like a guaranteed loss.

The weather is an interesting idea. I really like to change the map over time (like enemies destroy obstacles and leave dirt trails eventually). Working with sun/wind/rain might give me a reason to play with the amount of water on the map. I might give this a shot next time I work on it.

I'm glad you liked it, now I guess I need to figure out how to get more people to see/try it!

Hey there, for the last 5 months I've been working on and off on a project that throws together a bunch of mechanics that I thought were interesting to make. I feel like the result is presentable now. It's some sort of tower defense game with a twist.
You can find some more details and try it here: https://lorgan3.itch.io/open-td

I tried adding some basic tutorial messages to explain what to do, but at the same time I didn't want to overload the user with popups so let me know if something is not clear.

Further I would like to know what you think of it: did you like it? Too complicated? Too weird? What do you think of the mechanics since making it a fun game actually kind of came on the second place in my priority list  😅
Anything you would change and how's the balance? I found it pretty tricky to find the line between 'too easy' and 'too hard' and I might have made it too difficult as I was learning how to play my own game.


Here's a video I made a while back showing the enemies and all the turrets you can build