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Loser_9000

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A member registered Mar 01, 2020 · View creator page →

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(1 edit)

seems like it used to be.
the demo's for pico-8 but the big 6 dollar button gives you widescreen support and a small pat on the back.

whoops, i hope itch.io doesn't remove this now.

Of course, I came here from Yahi.
And also, my stance so far on the second level.
nice
Now onto my actual comment.

The flow of the game is almost entirely dependent on how you're used to the controls by the time you try to aim for the coveted 1st place. That's not a bad thing at all, since you're learning how the game works so you can get better times later on. I can definitely see this as the next speedrun game to come out soon enough, if there's demand for more of this.

First off, Shift Key is now your best friend. You wanna run? Shift and go. Extra speed, perhaps? Shift. Wanna drink after holding Shift for awhile? Use crouch key from Minecraft lol. 

Second, my inputs from before i die/restart don't get retained/continued when i do want to start again. goofy ahh inputs be drinkin that wine brooooo.
pls fix?

And finally, can there be options to see some kind of shadow of where your hooks' gonna aim? Y'know, "assist features" to help out the people that are used to Uno more than they are Celeste C-sides? 
Maybe also add in a resolution scale; from the low-res of now, to native screen size? This one's more of a personal want for me, more than a serious nitpick. I know you ain't no AAA dev, and I'm not asking you to be. I'm displaying a genuine comment, to the best of my capabilities, without trying too much to sound like a douchebag.

I'd give it a strong 8 for the charming visuals and gnarly movement in-game. Takes time to really grind, but hey. That's practicing.

I agree.

please recover from your stroke

god this is too good to be something something...

shut up

I had that exact  sandbox idea