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becky

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A member registered Jan 14, 2023 · View creator page →

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you will need to look at the css stylesheet for both of those things :) the twine logo has a filter property (the thing making it greyscale) you can delete from the css

i'm afraid i don't know when i will be able to fix things, as i have not updated my own software/programmes. for now i recommend reverting back to a twine version, or use a text editor (like vscode or atom), with sugarcube 2.36.1!

thank you so much, i really appreciate the comment!! and good luck with choosing haha ❤️

OH WOW!! this is so cool -- never thought about what it would look like watching someone else play, it feels so different haha!!

thank you so so much for the encouraging message, it really makes a difference knowing people like the game. i am hard at work with ep 04 and i can't wait to share when it's done! ❤️

thank you so much - this comment really made me smile!! i can't wait to share episode 4 too ❤️

hello! thank you so much for the feedback.

these are problems I am aware of - definitely a bias on my end - and currently being worked on. i think the narrative can still work with someone who has those negative feelings. don't have to be friends with the people you work with, some people feel a certain way about crime etc etc.

the game could definitely benefit from some more negative reactions to things. i have planned for the negative build up to lead to some big deciding choices towards the end. hopefully it pays off!

i do really appreciate the feedback and thanks for trying it out even if it wasn't for you in the end 😁!

haha oh no, i also have astigmatism and bright whites cause me eye strain! 😭 i will see what i can do for the next patch!!

thank you so much, i'm glad you enjoyed it!!! ❤️❤️❤️

thank you so much!

PC's that lean more risk-averse have more fearful internal dialogue and reactions to things, but thank you for the suggestion - i will keep it in mind for edits and moving forward! 😁

thanks so much! an update is actually coming next Sunday :-)!

omg, i don't know why this comment was flagged? and in my pending for so long - i'm so sorry i didn't see it until now! thank you so much <3

i've been reading this on and off for a couple weeks now, just savouring it, and god it's so good! so excited for more and the new ui is amazing!! wishing you all the best with development <3

hello! i agree the beginning is railroady. i felt the mc needed to make an unsavoury choice to get caught up in the chaos and set up the rest of the story, so i stand by it haha. for now, the ride refusal is the only 'end game' scenario i have planned. thank you for giving the story a second chance though 😁

aah thank you! looking forward to sharing more :)

thank you so much ❤️!

thank you so much! glad you enjoyed 😁

thank you so much! yes -- it was originally a choicescript game but decided to move to twine a few months ago.

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haha i've been learning a lot myself making this if! so nice to know you took a chance with something new and enjoyed it, thank you for reading 😁!!

so glad you enjoyed it!! thank you for reading <3

thank you so much!! ❤️

thanks for reading! the stats are working on my end but i can definitely patch the suggestions, like adding the percentages, so it's clearer for the reader. 

thank you so much! i am excited to share more <3

this was amazing!! love your descriptions