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LOSTfireman

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A member registered Aug 28, 2021

Recent community posts

Hello Lads ! MOHMOH and I spent the last ~ 48 hours working on this game. Him as the programmer, and I as the "artist" ... since we are unable to modify the game discription for the time being, consider this an attempt at communicating with you fine players. To put it simply, the game is far from finished, we did what we could within the time frame (hince the missing main menu (and quite a few thing XD)), we wanted to create a fun and somewhat challenging experience. The idea is that, You the Player, stole some loot from a dungeon, you spawn in LVL 2 you shoot your way to higher levels, the higher you go the faster you run, the shorter the time window to react. Fail to make a turn, and you drop down a level. You may stumble upon a boss (who was meant to spawn way more often than he currently does (we'll fix this later)). We are far from done, the game will recieve periodic updates, well polish this thing to the best of our abilities.

LOVE IT GOD bless !

GOD LOVES YOU !

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Being a fan of horror themed video games, I went head first into this one expecting tame horror, I even thought it'd be a meme of some sorts. I was proven otherwise, for i was spooked (rarely does that happen). I was too invested in "tasks" i gathered from the wall that i forgot to consider a potential jumpscare. I enjoyed the fact that a story was established and that I (the player) was dropped in the middle of it not knowing anything and instead having to resort to gathering the info from the wall. I loved the graphics, simple but haunting, same thing can be said about the textures. loved how dark the game can be (pitch black). the SFX were awesome, the devs really built a claustrophobic environment and managed to make it feel haunted. (Ps. playing this game made me somehow feel badass a detective chasing down ghosts and monsters, fearless, and actually encountering, juking and escaping the big bad Yoshie)