Rolls, parries, combos, and skellies? Sounds like souls.
Lotus Games
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https://flotus.micro.blog/2021/09/06/revisited-my-text.html
If you didn't know, there was a secret ending. Happy adventures :)
Tip: you don't need to worry about the rest of the mouse: only the tip(Hah!). Helps a lot, learned this halfway through.
Really loved this game! The setting and the game inside the game worked together really well, and I totally didn't expect the end. I was afraid I was already dead on the second to last spook :).
This game is super fun-- but it's also maddeningly hard. I can love this game, it's just so harsh that I can't get past the third levels. The sensitive controls also don't mesh with what I want to do, which wouldn't be an issue if I didn't have such a stringent time schedule.
Basically, I love it, but it's too hard to finish the game.
Froggy here. Just kidding, I picked Sirens and went to town on the sea theme. Reading helps, like coincidentally encountering the Lorelai while looking for germanic folklore. I guess I complained and got lucky, finished in two days. But I need to work on the map... How do you scan the artwork into your zine?
This was really fun! Love the arcade style-low graph thing. However, I couldn't make it past Wave 5, and I thought it was especially hard when all the dead mobs disappear before I can get to them. Maybe they could last a little longer? I don't mind how long it takes to get the benefits, but when a mob of enemies is coming I can't wait to die... :D
Thanks for this game! Again, really fun.
This is a masterpiece! The artwork is beautiful, the story is important, and everything is relatable, easily my favorite game. It kind of feels like Pokemon Blue, if you were a lost soul exploring a beautiful world. Keep going, and be authentic to yourself!
https://www.youtube.com/watch?v=iNFs7y1Pwb8 <-- This music
Okay, I will take that in mind! I played through the entire game to the multiple endings and things seemed to work but I'll look at it. Did you find the hidden room? Almost all the endings are left to the player's imagination, and I wanted a kind of low-poly gritty look. There is not a key in the second floor room, it is just a non-hostile version of the third floor room. Try examining the bathroom mirror.
The game is a dream, if that makes more sense to you.
No, I managed to fix it on my own and submit the game :D. Thanks for the advice, I’ll be sure to save it! For some reason, the boolean just works better and is less prone to becoming a feedback loop. Additionally I separated the Match block from the If section, I must have incidentally done what you said.
Thanks for the help Chris! This is my first time coding and working through the game design process, sorry if I caused any trouble.