Thank you Dr. Succubus M.D. , really appreciate you giving it a go !
All scores are worth posting ! >:)
LouieChapm
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That is crazy you cleared it on your first try LOL , very well done ! 8.9m is higher than anything I've achieved haha .
The scoring is a race to get to max level / kill 150 enemies so that you get the increased multiplier- and then kill as many extra enemies as possible to benefit from the increased multiplier . Regarding the speed boost on hit , you get a zeroranger style knockback on hit- but you can animation cancel it if you hit a directional input during the disabled input , which boosts you in a direction and instantly gives you input back- it's easy to hit accidentally , but super consistent once you get into the habit of pressing a direction when you get hit .
Thank you for playing , and for the in-depth notes too ! . It's interesting you felt the hitbox was fairly intuitive , as it's been a fairly common complain that we'll likely have to address at some point .
Cheers Aru ! appreciate the notes a lot <3
Thanks for the thoughtful writeup ! I'm really glad that you enjoyed so much of it , the white-on-white is really tough though; and something we didn't really even notice until release !
I know what you mean about the chaos , it does balance out a bit when you get a bit more confident with the patterns- but that sense of chaos never really goes away xD
Cheers mate !
:^)
The second boss is the final boss for now ! Thank you so much for your kind words , I'm so glad you enjoyed it <3
Maybe Kalikan can be your gateway into Dodonpachi >:) - re: levelups- I considered it , but honestly not super fond of those systems in shmups- I prefer the super stripped back ones with no power creeping , just happens to save on tokens too xDD
Thank you Marty ! That's something I'll have to really tweak around with because of the pico8 16 colours limit :( Currently the enemy shots flash and go much darker than the player shots which are always bright . But you're the second person with this complaint- so I'll definitely have to tweak something !
Thanks for the insta post ! Super appreciated <3
This has been one of the most complex pico8 projects I've made , there's a lot of token tricks in here to squeeze it all into just two carts . However , the actual gameplay itself is all pretty simple when you break it down into sections .
I wholeheartedly recommend checking out the beginner and advanced shmup tutorials by Krystian from the Lazy Devs Academy