I am trying to use plateforms from defeated enemies to slow my fall, but my AI platform does not understand my intent and stay too far for me to jump back on him
Loumardes
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After playing a bit more to try to master the game, I got disapointed by it's randomness
The problem is not the dices, but the events and upgrades between fights
You have to get lucky to get positives events at the right moment like replacing or discarding 3 dices, replacing dices is even more luck dependant, you rarely find something worth it in shops and picking one more dice is usually detrimental, and you rarely get to choose between a shop and discarding a dice, so half of the time you can't do something useful
It can be fixed, maybe events could have a patern like 2 positives one negative across 3 floors, the two choices could be forced pairs of shop and discard or heal and +3health, we could pick between 3 options instead of 2, and an option to replace one dice could be nice to see too
to summerize, I think that anything that reduce both the odds of busted and trashed runs would be nice for the game and give more importance to strategizing, and would allow to make every run counts
a really nice game
on my second run I got a good start thanks to an event and ended up steamrolling most of the floors with heavy attack and defence dices plus a golden mirror
on my third run it started decent but on queen got an unlucky draw, and got one shot
I would like to be able to see for how much each enemies attack
The player would be able to prioritize the most damaging ennemies and better understand how the enemies abilities increase their attack
Amasing game, I would like to play some more levels :)
I managed to reach this place and tried to pull out this jump, but it looks like a wall prevent the last jump, unless it's my poor parcour skills
Could be a place for a coin or a secret if you have not done it already ;)
Also, when you are falling and a wall prevents warping, you stay in freefall on that side without being able to cancel the loop, is that intentional ?