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LC-Games

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A member registered Apr 12, 2020 · View creator page →

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However, consider that the game can be completed in about 40 minutes, even less if you give up collecting the crystals (not necessary). I would agree with you if completing the game took hours.

Thanks for appreciating.

We believe that codes for completed area would favour the completion of the game too much and shorten its longevity.

After months of testing, we at LC-Games think that Mike 2 is a little easier than Mike 1. It's about practicing, finding the best strategies and, in most cases, finding the right timing to avoid the aliens. As with all things, however, you need consistency and the desire to dedicate time to the game to improve more and more. Playing a game every now and then certainly won't get you far.

I am very happy to receive all these appreciations, thank you!

There is an editing error at 9:25 (when Mike leaves the room on the left, he finds himself in the wrong room). It doesn't matter. 😉

Anyway, thanks a lot for the contribution!

Thank you for your positive opinion and for appreciating my work!

Thanks for the appreciation and for the video. Go ahead like this!

Thank you a thousand times! Ultra positive review! We at LC-Games are proud of it. And thanks for the video too.

Thank you so much!

I'm happy that things like these are noticed, things that seem banal and obvious but aren't at all. Thank you!

Thank you! I will never get tired of telling you that your videos are really appreciated.

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Bug fixed, download version 1.1. Thanks for the report.

I'm happy with that, thanks.

Grazie a te di apprezzare il mio lavoro, Alex.

I'm doing my best, thanks for appreciating!

Glad you appreciate!

As usual, thanks for appreciating and for the video.

As always, thanks for liking and for the video.

Glad to hear it, thanks, thanks, thanks!

Thanks for appreciating.

I saw the video. Thanks for the work!

I return the thanks.

Stunning representation! Compliments!

Thanks for the appreciation. Unfortunately the musical part of the games is not my strong point, sorry.

I appreciate, thanks.

Thanks again, much appreciated video!

Unfortunately this is how things are

I hope not too punitive. I just played a quick game after a long time and got to level 15 starting from level 1.

I added an animation that indicates when a thief is about to recover from a stun. Download version 1.3 and enjoy.

Glad you like it.

For the first suggestion, I'll take it into consideration.

For the second, on the thermostat there is a thermometer that indicates the temperature of the room. The higher the thermometer is, the longer it will take before the fireplace turns on, so if you operate the thermostat when the temperature is low, the fireplace will turn on very soon.

I'm very happy to hear such a positive opinion, thank you!

5 days ago I posted a devlog saying that I fixed the bug. Haven't you read it? Download version 1.4.

You are right! The bug is there, but it occurs when crushing 9 monsters or more.

On a normal PC the game runs at the exact same speed as the arcade version. I don't know about AppOnFly but I think that's what's slowing it down.

I hope so for you too. 😉

There are 20 levels in total, and... there is no cheat mode, sorry.

Glad you like it!

I am very happy with your positive opinion about my games, thank you!

Personalmente non trovo nulla che non va nelle collisioni fra sparo e nemici. Anche chi ha testato il gioco per me non ha mai riscontrato niente di strano. E nessun altro fra quelli che ha scaricato il gioco mi ha mai fatto presente la questione. L'unica cosa che posso dirti e che potrebbe trarre in inganno, è il fatto che, finché uno sparo non ha esaurito la sua corsa, non è possibile sparare di nuovo in quella direzione. Ora, mettiamo che tu spari in entrambe le direzioni, lo sparo di sinistra colpisce un nemico mentre quello di destra va a vuoto finendo in un corridoio lungo. Subito dopo tu spari di nuovo, convinto di sparare in entrambe le direzioni, ma solo lo sparo di sinistra parte perché aveva colpito un nemico mentre quello di destra sta ancora facendo la sua corsa. Nella concitazione magari non ti accorgi che lo sparo di destra non è partito mentre tu pensi di sì e ti chiedi come mai il nemico che viene da destra non è morto mentre quello a sinistra sì. Non so se ho reso l'idea.

In ogni modo questa versione di Tutankham ha lo stesso numero di livelli dell'arcade, e cioè 4 che si ripetono con difficoltà aumentata e con un numero maggiore di porte da aprire. In Tutankhan Returns invece i livelli sono 7 (completamente diversi dall'arcade) e la difficoltà del gioco è leggermente inferiore.