Thank you so much for appreciating! ;)
LC-Games
Creator of
Recent community posts
Grazie mille per i complimenti!
Riguardo ai livelli casuali, a parte la cornice esterna, inizialmente riempio il campo di gioco di singoli blocchi lasciando vuote le righe e le colonne pari (questa disposizione è uguale per tutti i livelli), poi lascio che il programma vada ad unire fra loro i blocchi in modo casuale, a condizione che non vengano creati muri troppo lunghi o di forma diversa da muri dritti, a L oppure a T. Grosso modo questo è il sistema che utilizzo.
Thank you so much for appreciating the work I put into making this game.
As for "Jr-Pac", as you would call it, I'm afraid I'm unlikely to make any more PC games. The ones I make for C64 are much more popular (judging by the number of downloads and especially donations), so I will focus more on them.
I realize that the system used to configure keyboard and joystick is not entirely practical, but it is the simplest in terms of programming.
Maybe one day I'll program a more complex interface that allows you to configure keyboard and joystick separately, and that allows you to configure only the buttons you need, but I'm not sure it's worth it, and anyway at the moment I have other priorities.
And to be honest, I think that once you decide which keys to use and get used to them, you won't need any configuration anymore.
itch.io has established the logos for the downloads. However, please note that the logos refer to the operating system the games run on and not to the machine itself. the Linux-ARM64 version of the game is not specific to Raspberry but to the Linux operating system running on a machine with an ARM processor, and this machine might not even be a Raspberry.
Let's say that initially I didn't give any importance to the difference in speed between PAL and NTCS, also because I think there are very few C64 games that take it into account. But then I had some requests, in particular for Dig Dug Revival (some people said the NTSC speed for this game was "indispensable") and so I reconsidered the question. In any case, I will not implement NTSC speed for all my games, but only for those that I deem appropriate and for which there are no problems due to the computing capacity of the machine.