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Lowres_Cryptid

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A member registered Oct 31, 2020 · View creator page →

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Ight good to know.

Ah thanks, I'll try this out. Is there any huge differences between ce and 1.6 that i should worry about or nah?

Yes, but i am confused, would i be making a script from scratch, or modifying an existing one? For example let's say i want a door to only unlock if i kill a number of enemies

What script or scripts would I look in for variables?

1. Flat walls, like in rise of the triad. Would work like the thin walls, except it's a flat texture as a wall, which would be good for making fences and such. 


2. 8 directional enemy sprites, although I have a feeling someone has probably also suggested this. 


3. This an extension of the flat walls, but breakable flat walls like the glass windows in rise of the triad.


4. Making it so you have the option to make it so a player can't exit a level until all enemies are killed like postal 1 and redux, but have this be optional so you can still do a classic key hunt.


5. Non hostile npcs that can be Killed, and or run away depending on the what kind of character the player I supposed to be.

When a level has both a sky and fog enabled, where the fog should be you instead see the sky, which just makes it look like the level hasn't finished loading yet, when fog should be masking and covering things up, rather loaded or unloaded.

I don't know what you were on while making this, but I want some.