ههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههه
lowwalleskey89
Creator of
Recent community posts
ez type what the idea
then open the game engine
and start new project and begin make a game
just do it you can i know it not doing what is supposed to do it is broken
just focus on make the code as readable as can
like variable in machine code is bucket of space can store data something like that
and only then you will win the game of building a game
after that you just dream and build game in any game engine even with out one you still will make it
just tip for beginners do not try to understand everything do what you need is what you need to understand
hope i help you or any one
make it with time base like green click in 1.2s the yellow 0.6s just to get more good out comes here is code and all of it signals
extends Control
##make click_of_mouse insted of button you stoped so you don't need to button use mouse click you only need three click one start scend throw at end of animation shoot cannon one holde to exit
@onready var green: Timer = $green
@onready var yellow: Timer = $yellow
@onready var red: Timer = $red
@onready var boxpfstats: ColorRect = $ColorRect
@onready var exit: Timer = $exit
var greentimer: bool = false
var yellowtimer: bool = false
var redtimer: bool = false
var starthere: bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
boxpfstats.color = Color.BLACK
print("hellotolevel")
func _on_button_button_down() -> void:
if !starthere:
green.start()
starthere = true
func DO_end_pressing() -> void:
startactioningaame()
func _on_green_timeout() -> void:
print("stopcalling")
greentimer = true
yellowtimer = false
redtimer = false
boxpfstats.color = Color.GREEN
changesbutweentime()
func _on_yellow_timeout() -> void:
greentimer = false
yellowtimer = true
redtimer = false
boxpfstats.color = Color.YELLOW
changesbutweentime()
func _on_red_timeout() -> void:
greentimer = false
yellowtimer = false
redtimer = true
boxpfstats.color = Color.RED
changesbutweentime()
func _on_exit_timeout() -> void:
get_tree().quit()
func startactioningaame():
green.stop()
yellow.stop()
red.stop()
exit.stop()
if greentimer:
print("greenaction")
if yellowtimer:
print("yellowaction")
if redtimer:
print("redaction")
func changesbutweentime():
if greentimer:
green.stop()
yellow.start()
if yellowtimer:
yellow.stop()
red.start()
if redtimer:
red.stop()
exit.start()
well use godot particle system, VFX , SFX
and more things make color match
make the text 2d or 3d and make it move rotate shake the text to make the eyes of the player look to it try to make it more
interesting to look and read like what is that text that move it
say player hit w s a d to move that boring make but good enough
make like W to claim the mine shaft use the world of the game to connect the text in way that make sense
to the world of the game like in fullout 3 they make the text color green to the computer on that time it
good for mine game but i don't expect line of text on the wall or
far from player the player will never read thing or go anyware if you don't make it clear
but you can use it too so if take the text you can make it more of explored but if you more shows it become strategy game
UI or user interface is part for player to see read and make clear of what they have to do VS what I can make them do
also you real good with particle system use it more use VFX Visual Effects and use SFX sound Effects it gave the game the juice or more game feel use shaders to make the text melting after the player hit it or use shader to make more and more things but not all
it good to split between them time to time and not all in one thing like use VFX SFX less particle and more
also you real real real and i hope you read this make GDD game design document it help you to save the plan for the game learn it you need it
one more thing the game is idea when you make it type it
then try to get how to make a code to make it
an art the looks like it
sound that hear it
an the end it's you to make it hope good for you | waiting for your next game thanks for reading
hello One_loop
i played your game is more of tycoon game not more of horror game to be real
the theme you put can be more explored like
the old min shaft and other part like here TNT that will explode run away or
something that resemble danger some like the ore can kill you but have to run if you take it or hide the in old min shaft
had big bug the will eat your eyes or more thing of that the game is for
real great is good the battery loess all power in few minutes and shope for power up the drill
is just shows red but i can buy if i have the number it need to by and real well done for the
game and then go and search for what i can make form the theme or what change in it and
the tutorial is just text try to make it more blande in the game like of the player see the oxygen
bar go low try to make like word in there ears like break the wall and then make any button
the hit do that action or if the hit the correct button
but you just need to make the sacred for real hit where the fear and make souls left them after the screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeam
also your real talented you can make it thanks let my reviewing you game and it real brave to dav to say speak about my game hope for you to win and thanks again if any word you did not understand look for search hope to find it