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Lichen Arrowsmith

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A member registered Jun 13, 2018 · View creator page →

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So the original intention absolutely was for TTRPGs as that's the scene I'm in and was sharing it with.  But, I have noticed several videogame folks joining and I am more than happy for videogame or boardgame stuff to take part in the jam.  More the merrier imo!  I'll look into how this would fit into the zine further down the line (I was only expecting like five submissions, so the turnout has gone a bit wild!) but I think it would absolutely be possible to have a little feature page with each game, get some editorial comments and screenshots and stuff.

thank you these are excellent !!  the essays would be super cool too!!

made me yell "FUCK" out loud

Heya y'all,

Opening this in the run-up to the jam.  Share your favourite weird games!  I need more people to put on the Appendix N too, so suggestions welcome!

this was affecting

Oh, that's very odd. I'll throw on a bunch of Community Copies to make it easier to grab one.

Gosh, thank you so much

https://lsv-invisible-city.itch.io/anti-desert-the-playkit-edition

Anti-Desert is a roleplaying game I've been working on for a while now.  This free playkit is effectively a condensation of some of the mechanics and ideas of the game into a much smaller (maybe 1/6 or 1/7th the size of what I eventually intend to produce, which I've written all of so far but need to do layout for) document so that people can get a feel for the game without paying anything at all and follow the rest of the game later on if they'd like.

The idea of Anti-Desert is a sort-of climate "post-apocalypse".  It's not really a post-collapse scenario, the world hasn't fallen apart completely, but it is a world in which drastic action was taken by extra-state actors to put an end to carbon emissions, and these actions have had far reaching effects for the people of the world, who are struggling but also thriving.  It's a game about degrowth, that is, building sustainable ways of living without massively lowering quality of life in the ways that matter (i.e. ideally, everyone gets to eat and everyone gets the medical care they need, but maybe you don't have as much access to video games as you used).  It's also about community building and solidarity outside of the state.

All these ideas are encoded into the language of a mecha story.  There are huge beasts and machines that have appeared across the UK and they have chosen pilots to guide them through the Age of Legends.  They're capable of larger-than-life actions, and use their powers to rebuild infrastructure where it has fallen into disrepair, or to build new infrastructure where none was left after the Upheaval.  The mechs are fluid, imperfect and improperly defined things- they exist in an inbetween state between reality and fiction.


Mechanically, this game is sort of the culmination of a bunch of ideas I've been developing over smaller projects over the last couple years.  I'm hoping to make it seem as natural and un-game-like as possible, whilst still creating something you can play and experience.  There's a heavy emphasis on microfictions, poetry, rituals and writing that blurs the line between the world of the game and reality.  The game isn't real but, that doesn't mean there's nothing to take home from it.


trash

https://lsv-invisible-city.itch.io/the-flame-still-flickers-in-the-fen

I opened this game and shrieked. 

I'm so glad it helped! I hope your new name works well for you!