Thank you very much for your feedback! I have some updates ready to share once the Jam concludes. My aim is to refine the game's pacing and challenge, enhancing exploration and improving the rewards. I hope you enjoy it!
Lucas TC
Creator of
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Back in high school, my friends and I always carried our TTRPG character sheets in our wallets, allowing us to play anytime during class breaks, haha. The concept behind Devil Must Die! was to create a TTRPG that fits in your wallet and can be played at any moment, whether solo or in a group. Thank you very much for your feedback!
The concept was to create something simple and quick, inspired by the city where I grew up. I believe that too many rules can hinder a horror game; it should only have what’s necessary to intuitively support the setting. I watched your video and understand how challenging it can be to play this during a livestream, haha. Nonetheless, I truly appreciated your comment and feedback!
I'm glad you liked it! I believe this RPG still has room for improvement. I'm reviewing some rules, like finding exits in rooms and increasing loot with each floor.
I watched your stream, and I think you forgot to apply your defense modifier before taking damage from the monster, that's why you died so fast. I’m gonna tweak it to make that calculation clearer.
I get that the chance of rolling 666 is super low, but the joke with the number of the beast makes me smile hahaha
Great questions! Originally, the answer to all of them would have been YES, but I think the best answer is, 'If you think it’s fun.' The idea behind Devil Must Die! was to keep things minimalist, without needing a map or anything like that. Honestly, I wasn’t super happy with how the part about finding the stairs and new rooms turned out. I’m testing a few ways to make that better, as well as improving the loot on each floor.
I’m open to any suggestions :)
Every time you take damage from a monster, your defense is subtracted from the total damage to determine how many hearts you lose. Yes, the Knight will breeze through the first floor without any problems, unless they encounter a Boss. Think of the Knight as that character in full armor with a shield—a tank, the initial easy mode.
I think you're right. I made some changes to the current file: Updated the final boss information to clarify when the Devil appears. Added two items: a +3 Damage Scroll and a +3 Defense Scroll, both for single use. Removed gold from the item table and introduced gold rewards for defeating all enemies in a room.
Thanks a lot! I’ve got a pretty new account : https://bsky.app/profile/lucastc.bsky
I grew up in the '90s, and my mind was blown the first time I encountered Diablo. For this TTRPG, I set out to create something that could fit on a business card, while still allowing for both traditional group play and solo play without a GM. Despite getting my butt kicked repeatedly by some undead, I’m really proud of what I've accomplished :)