It me again. Been thinking about a lot. Idea, a way to add new pieces to the board. That encourages taking over areas since it becomes the only real way to end a match. Also forsight, newly spawned pieces don't add to your money. That's the reason I destroyed everything most of the time, letting pieces spawned during the round would result in people never leaving the first game in order to obtain infinite cash.
The 22 Savage
Recent community posts
Encountered an issue wherein the opponent doesn't lose for not having enough piece power to capture your zone, but you can still lose for the same reason. For some reason, destroying every piece that isn't yours on the board lets you win though... I don't think this is a bug, just annoying that you can lose for a reason that your opponent cannot lose for
Halfway randomly occuring, it seems to happen half of the time when I attempt to run over 1 unknown tile and release right before moving on the said tile. I usually try to have at least 1 known tile in between me and the tile I want to run over because otherwise, I find I'll usually run 2 unknown tiles even after I had released the first.
In other words, I'm basically complaining about a responsiveness issue.
A very good version of minesweeper. Add some story like "Oh no! You haven't mowed the lawn in 2 months and now the local homeowner's association is getting on you about your lawn. You need to mow it, but you know you might destroy your mower on all the hard objects with your unexercised arms!"
Apart from that there's a small bug(?) that keeps killing my damageless runs where if you run over an obstacle 1 level above you with dash, it doesn't register, carries you onto the obstacle and damages you anyway. I hate it for the particular reason that I keep trying damageless runs but take damage because of this.
Persistent bug where the "any items left outside..." textbox stays up. Anyway, I'm going to win with this build where I got unlucky and didn't get the bomb relic, wish me luck because I won't give up until it works.
Update: I figured out that the bug occurs when your first action is reorganizing. I'm getting good RNG on the reorganizing items rn so thanks for wishing me good luck.
Final update to this: I won, and got through the endless first boss, and then immediantly died because of the tooth necklace, and I wouldn't have it any other way.
I played through the whole game with a significant difficulty spike on the mountain, which spawned all the trees in one place.
I had almost no difficulty with stage 3 on every level as I didn't use boats and immediately restored the weather system.
I would like a way to easily reset progress so that I can watch the ecosystems reset all over again.
Great game, good mental exercise and relaxing concept & design except for mountain, add a buffer or smth.