Thank you for the feedback! Glad you liked it.
I believe the flickery you refer to is a CRT effect I added to the game to make it more granny. Maybe it didn't fit well with the game's aesthetic.
I caught a problem with the sound of some explosions, but not with the RPG. I think it has to do with some limitations on the WEB version.
lucasananin
Creator of
Recent community posts
Good day, I really enjoyed the game, but I think the snow is too bright, it ends up overshadowing things like the enemy's attack area and the throwing indicator. I had other thoughts, but most have already been said by other players.
I would like to say that I was scared to find out that the game has been in development for years, so if for some reason the project can't go on, just add the necessary (like an options menu, more obstacles, etc.) and publish it. I think a simple game is better than an unfinished one, thanks for reading and have a good day.
++ Gostei:
O visual é bem bacana, gostei do design da nave e de alguns inimigos.
Os chefes são simples, mas interessantes (pelo menos os que vi).
Cada poder é único e útil dependendo da situação.
-- Não Gostei:
Não há nenhum indicador de que o inimigo foi atingido, até pensei que o primeiro chefão não estava tomando dano.
Seria mais prático assimilar cada poder a um botão diferente ao invés de trocar entre eles.
Acho que os inimigos estão com muita vida, o dedo chega a cansar de tanto apertar o Z.
A música de fundo.
Não passei da quarta fase ela vai de 0 a 80 muito rápido, vou tentar outra hora.
I 've released my new game, Grey Wall, it's a top-down survival shooter where you have to survive as long as you can using different weapons and abilities against endless hordes of enemies. You can play a trial version on the browser, but the full game can be downloaded for free too!
Link: https://lucasananin.itch.io/grey-wall
Don't forget to look at the credits session and if you have any feedback or report, leave in the comments, thanks for reading and have a good day.
Good morning, I and a group of colleagues set up a group to develop games, we still have not decided a name for the team, I need suggestions. We do not want "Games" in the title, we are thinking of something like "From Software", "Naughty Dog" or "Nintendo". Thank you for your attention and have a good day.
White pillar is game develop by me alone and Projeto Oron with a group of friends from school. Both are very short, no more than 10/20 min. Thanks and have a good day.
https://lucasananin.itch.io/blob-the-invader
You are a space blob that has landed on earth, the army wants you dead, collect its pieces and release terror on humanity.
I made this game in three days for a school project, I hope you enjoy. Thanks for the support and have a good day.
Contact: lucasfagundes.gweb@gmail.com
Edit: Playable on the browser now!
https://lucasananin.itch.io/white-pillar
White Pillar is a game about a fairy using his magic abilities to protect a magic tree. It is my first game made after I started to learn C Sharp on unity.
Take a look at the credits session, leave your feedback on the comments session or send a message to my email (lucasfagundes.gweb@gmail.com). Thank you for your support and have a good day.
Edit: Playable on the browser now!