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lucentbeam

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A member registered Oct 06, 2016 · View creator page →

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Haha, I see! I guess that was a bit of a design oversight, then; it's intended to initiate the fight via the cutscene.

There is a soldier health upgrade near the exit of the tutorial island, but I think that's the only one. Jeep weapon upgrades can help a bit. Have you gotten the rear mounted gun and other weapon upgrades (multinade or spreader shot)?

Oh, that's interesting. Were you able to redo it and get past? How did you get in without triggering the cutscene?

Uh oh! I'm not sure what happened there. That gate on the left is supposed to open up after destroying everything, and the boss health on the right should be at 0!

Thanks for the heads-up; I'll see if I can reproduce it.

Hey, thanks so much for your kind words! I'm really glad to hear that you enjoyed it :)

IMPORTANT NOTE: when you hit an enemy, you have to react quickly and time the A-button press for when the pogo stick is completely compressed; better timing will give higher bounces.

It will be unplayable without that knowledge, so it's a little frustrating that we can't put more information on the jam submission page :/

Hah, fun rant! I always had trouble understanding where in Phaser's docs to find how to actually do something. And even then, when I did, I could never seem to remember how to do it again later. So it was either back to the docs or back to poking through old codebases - I often preferred the latter. I had always assumed it was me being bad... But glad to hear I'm not alone on being lost in their sea of "stuff."

Congrats on finishing the rewrite! Sounds like a journey. So despite the trouble, Godot is the new goto? As I recall, its object types are all part of an inheritance hierarchy, and even though the visuals may look like Unity components, they're really not components at all. Was that weird to get used to? (assuming my assertion isn't just flat out wrong :p)

Given that both states share the same first word, I think it would be fair to submit the first half of the game.

Dumb jokes aside, though, I asked an organizer. It sounds like that's totally cool! Here's the link to the discord server if you want to watch the kickoff, find teammates, or chat during the jam: https://discord.com/invite/Puam35u

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Not a dumb question. The game jam takes place every year in New Mexico, and participants are generally from a variety of sites in different cities around the state. Last year, and I think this year, it's all online.

Okay, I uploaded a new build! Let me know when you try it, but I believe it should work

Thanks for the heads-up!

Interesting... It says it's already part of the jam, so I can't generate a token for you. Maybe the game page is somehow still unpublished...?

Jump over to this link to add your game! https://itch.io/jam/11491/add-game/499427?token=Qgtzz74R2fmDIpYVifaX0Mpek

That's odd... What version are you using? 

My bluetooth keyboard has worked on android since 0.60, though there was an odd bug where pressing a physical key on the tablet (like the back arrow) would cause the keyboard to stop sending input. You would have to tap back within the window frame (on the code editor or command line, for example) for the keyboard input to start working again.

I'm on 0.70.6 pro now, and just tested on my tablet. Still works, and that bug seems fixed.

Hey, thanks for all of your kind words - I'm really glad that you enjoyed it!

Aha! I've uploaded it there, now :)

And thanks for adding it to the collection!

Hi,

I really like TIC-80, and made a game 6 months back that I was fairly proud of... Is there a way to request getting it looked at and possibly put in the collection? Or is there some mechanism that I've overlooked? It's never really been clear to me. Thanks!

Cool! Thanks for the comments and playtime. I can definitely appreciate the feeling of it dragging on, and I totally agree that there wasn't a huge incentive to fight the monsters. I sort of ran out of space on the cart and didn't want to spend a bunch of time refactoring, since that wasn't my objective... so certain things (like monster drops and much of a reason for gems at all) kind of fell by the wayside.

I'll definitely look into that save file bug... that sounds like it could be aggravating!

Do any of your keys work when you switch? Or is it only the shortcuts? I have a very similar setup, but am finding that using the back button (on the device) switches to "GUI Mode," which puts me in the code editor or console, but for whatever reason disables all key input except for arrows and the return key. Which is a problem for me since I don't have an escape key...

Anyway, I came on here to ask about that and saw your post. Just not sure if it's the same issue you're experiencing.