Was really fun and intuitive to figure out everything! The story was intriguing as well and assuming there is more to it, can't wait for more!
Lucifer
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This was a fun fishing game! I liked the creepy aesthetic as well as the time and ocean changing as more fish are caught. The story and how it slowly is found out could have been handled better as there is almost no connection between what happens at the end and the rest of the game, but it was fun and challenging!
This was so well made! Love the inspiration of the Don't Escape series, and it really shows but also in a really fun and unique way! The way things go together and work out is really fun!
Love the puzzles and how they all add up at the very end! Would love to see more games like this if you ever make them! Great job on this and good luck for future projects!(Also there is a small bug at the end where the text switches to the other language for a bit.)
The story was intriguing, especially the setups of the whole situation and things that happened. Can't wait for more and to see how the path choosing will be used in the full game!
Though I did feel it was a double edged sword in this case. While the story was very intriguing and I definitely want to play more, it just, doesn't make much sense? I do realise that this will all be answered in the full game and such as you, the developer know the full story and are excited to share that with people. Take it from the players' perspective; A person seemingly killed someone they love, then transplanted their eyes with theirs, which caused some mirror thing to happen and then suddenly there's a different person in the house, and the woman is now a stabbing creature? Again, I'm sure you have a really exciting story in mind, but as it is now, doesn't seem to make a lot of sense. So maybe something else down the line to build more excitement with a more cohesive story would help garner more hype and attention to the game for the final release this Halloween (Again, I am very excited about playing the full game!)
Also the staying still in the bathroom was super confusing? There was no audio or graphic indication of the stabby girl moving. Then when the door opened, the animation still played and then nothing happened? I feel like it might have been a glitch, but even in the story, it didn't seem to fit.
But yeah, those are just my thoughts, I am just a random person online and of course you should take this with a grain of salt. I still absolutely loved the vibes of the game and I can see a lot of hard work was put into it, it really does show! It was a fantastic little experience and I cannot wait for more, good luck!
Henlo. You called?
This was a really fun game! I enjoyed how there were many options and it changed depending on what the player chose to do!I really enjoyed the maximum use of a small environment and the various scares you got out of that! Really well done with that!
The only thig I could see being improved would be to give the player a little more direction, as it can be a little confusing on what to do when things are happening. For example the Gems; I thought that since I clicked on it at the start of the game and nothing happened, it wouldn't be usable later on as well. Same for the Fire Escape. If the objects don't show any sign of interaction early on, it can be easy for a player to forget it from their head of things to use.
Aside from that, I really enjoyed it and a really swell job was done on this game and it really shows! Great game and good luck for future projects!
The dreary music with the really moody darkness lit up by the car headlights was so on point. Driving in the dark and planning what to do next, was such a vibe.
Really enjoyed figuring out where to go and talking to everyone, they had fun personalities, and by holy hell, the ending was so fricking scary and suited the game so much. I was sweating bullets when the screams got closer and closer.
The only way I could see this being improved is by adding more characters and dialogues, maybe people at the motel and the campsite to talk to. A small interweaving story that throws some shade at other people to throw the player off on thinking that one of them might be the Skinwalker. Having to go back and forth between places would be a little more nerve wracking. The person with the overheated car, alive at first, and then suddenly missing would have amped up the scare. Maybe even some bush noises or a dark figure crossing the road or running alongside the car in the dark forest as the car was going forward would have added so much to the in between travel ambiance and mood. Adding a little connection and story between NPCs would have added a great build up to the end confrontation that would tie everything in so well together. As it is, it is an amazing game, don't get me wrong, but the main build up only happens at the end (Still done scarily and well though!, just that it could have been more if it were throughout the game!)
Those are just my thoughts and don't get me wrong, this was a fantastic game, and I loved all of it. An amazing job was done on this and I could definitely see a sequel being done, maybe in a different setting >.> Maybe >.>
But yeah, amazing job on this game and good luck for future projects!
I got to say, I randomly found this while browsing and I was so excited and had to play immediately. It still has all the charm and personality of the previous game and this again was so well done!
Loved how the personalities have slowly changed to indicate closeness, as well as the simple, but really effective art, went so well together! Even the many combinations and options of the tarot cards was really cool!Would love to see more of course, and maybe one or two more characters to add some more personality and contrast! This was so, so good and really well done, loved it and great job!
HE WILL HAVE YOU. YOU CANNOT RUN FROM HIM.
Was really well made! I loved the narrative, it was really well done and how the scares happen and just how neatly everything is shown visually as well as by the player doing things. Loved how things progressed and changed as the player did actions, and well, this was a really well made and great game, good job, truly!It was just done so well. Really great job on it and cannot wait to see more of your projects!
Really liked the game! I loved the post apocalyptic vibes to the game as well as the danger posed by the creatures. The time passing and having to hide was a cool little story and worldbuilding into the game as well!
The cannibal thing came out of nowhere and the previous resident of the place pinned up to the wall was a cool scare, but also led to nothing. These could have been done in better ways for the story.Overall though, it was a fun and short experience and can't wait to see more as you do in the future! Good luck and good job!
The gameplay itself though didn't match that as much; the walking around back and forth could have really shown how the main character's mind was falling apart well, but nothing really happens as the player goes back and forth and sometimes it felt like things weren't triggering. Stuff could have been shown in the windows and things could have moved around more to show that there was actually something wrong happening.
I liked how it was heavily alluded to that the character had a mental illness and that was the real reason for the disappearances, but that could have been shown better by alluding it throughout the walking parts of the game as it felt more like an abduction game than what it revealed at the end.
Other than that, I liked how the game was broken in parts and had a conversation in between; it added a lot to the story overall and was done pretty neatly! Good luck on future projects