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lucius.ignis

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A member registered 25 days ago · View creator page →

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This is such a powerful interpretation of the myth. Often times, myths just put the god's crimes as a sort of satire, not really taking them seriously but this does. I really liked the mention of Arachne. Reminds of Ovid's version, where Arachne was punished simply because Athena felt like it, despite Arachne's weaving being better. The music and the leaf animations were my favorite part. This is the first game of yours I've played and I look forward to trying the rest!

NOOOOO I NEED TO KNOW WHAT HAPPENS. My interpretation is that something she did accidentally led to her parent's death. She repressed this, which is why she always seems so calm, despite the monster and everything else. It's the only way she can process this as a child. Since then, she's just been feeding this "monster" hoping for it to go away, rewarding herself for making it through the day without actually moving forward. Eventually, this monster threatens to take off its mask. She believes herself to be the monster. She isn't one, but she can't understand this. Honestly, great job on the story telling. Embry's design communicated so much. She was very non-chalant, just sort of existing. The only emotions were pangs of anxiety and guilt. So great job on the character design! Thank you for sharing your talent!

SPOILERS AHEAD

Evaness was definitely my favorite character. I was really surprised by the twist but it didn't feel unnatural, especially in the light of the "bad" ending. Yes she wasn't mentally well, but she was still human; she still did good. I really liked the balance of it. And I can't imagine living through her eyes. Seeing the darkness encompassing everything, shadows dancing through blurs of chaotic light. It would drive you to insanity; it would drive you to do anything to change it or at least have someone else understand. The transition from being a likable and funny character to her madness didn't feel unnatural in that sense. I felt like Westwood: yes surprised and betrayed, but not in denial. Maybe it's just me, but I preferred the "bad" ending a lot more. Evaness (cool name btw) seemed to be recovering. Maybe she and Westwood could have worked together to figure something out in the future. I think her character still has a lot of potential. 

Also, the music fit perfectly for this and so did the character drawings. I definitely got too emotionally attached to Evaness, Westwood, and Rogers. This and Beckoning are probably my favorite games of yours so far (I'm just missing the last two GANA ones). I can't wait to see the plot further develop!

Yeah of course! I hope the exams went well too lol

Glad I finally had some time to play the game! 

SPOILERS

Honestly, the build-up was incredible. The fact that we could only answer 'yes' to drilling the creature drove the necessity that Thomas felt. I will say that it would have been pretty cool to get some more hints earlier from interacting with certain objects to continue building up the dread, but it didn't take away from the experience! I liked the vagueness of this game. For me, it seemed that he just wasted away, hence the question mark for the day. He lost track of himself and died. Was it the guilt buried inside? The screams he tried to repress? Or was it the isolation? Vague endings like this really help drive the themes of the game and give more life to the characters. You really have to think about the information you were given to see how you expound upon it. I think you did a great job! This was nice to come to after a long day (two exams lol). Thanks for sharing your talent!

Sweet thanks for the reply! 

Nice game! Honestly I'm happy that I actually got a good story out of it, because so many games leave it way too broad that there's not enough to draw on. I like myself a good conclusion. Can't wait to see how this game ties in with Things Lost. I mean the setting definitely looks incredibly similar so yeah.

Congratulations you helped Karen find her lost sense of reality is brutal, poor Karen 😭. I read your lore of it in the comments and I'm so excited to continue with the series. Great job!

I absolutely loved how we also have to persist as a player, making the lesson learned by the protagonist so much more valuable. And question, I achieved all the 40 endings listed but also got two ?? endings that don't show up in the list. Are there any more of these I'm missing?

Ooo thanks! I'll try them out

Good news! I just got an emulator. Not sure how good it will be, but it should be able to run indie games. Ready for some recommendations now 😎

That’d be great. Just um I have a Mac which kinda limits the games I can play, but I’d love some recommendations! 

That’d be awesome. Honestly, games seem like a cool medium for so many things: storytelling, design, animation, music, etc. I’ve just started getting into indie games and it’s been fun so far

Thanks for the reply! I couldn’t tell it was second language if that’s what you’re referring too. Although English is my second language too so idk. Anyways, thanks for the experience! 

I liked the game! Question, is chapter 2 any of your other games or has it not come out yet? No pressure or anything! Like I understand if you feel more like working on other stuff or just taking time for yourself. Thank you for the experience!

Oh wow just tried typatone! I can see where you got the music from. It's pretty cool. Also just wanted to add, I really like your writing. It's deep but natural and very descriptive.

Hey great game! My favorite part was definitely the journal entries. It added to the mystery while adding a sense of humanity and beauty to the mansion. I like to think that Allan found resolution in all three main endings. He got to know his sister better and knows how to make her rest. Also question. I read a couple of the comments where yo talked about the country of GANA and whatnot. So are your games in the same like universe? I've only played Beckoning so far so I'm pretty new here. If so, what order should I play them in? Thanks!

So short and yet so deep. The music and the visuals match perfectly, letting you embrace the beauty of the song and ultimately be saddened by its corruption.