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Lucretia Rage

75
Posts
1
Topics
69
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119
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A member registered Mar 11, 2014 · View creator page →

Creator of

Recent community posts

thank you so much, that's very much the sort of stuff I was trying to focus on with this one, so I'm glad it was effective for you!

oh wow, that's really cool hack then! I think people would be interested in how to incorporate that stuff, it probably opens up a lot of options.

I think I must have moved up or something after clicking the first candle, basically I got stuck in state where I could either move to turn the candle off, or use the other mechanic, but I could only alternate between the candle being on and off, not return to the room. I was probably being too enthusiastic!

This really made me laugh, I love dramatic shopping!

I really enjoyed this one, there's a great sense of place, and it's reassuring to take glimpses of futures which seemed appealing but we were better off not pursuing.

Oh no, that ending!

Really cool game tho, clever puzzle mechanics, and stuff I didn't actually know you could do before (is that mosi functionality?).

I did manage to break it at one point, during step seven I got stuck staring at the mirror, but I was able to just refresh and start again easily enough.

Damn, what a creepy atmosphere! Really cool work and impressive use of such minimal material to create the uncanny.

This is a really good adapatation, faithful but fully transformative and working within the new medium, and also a great illustration of daily routine and ritual.

that was quite confusing, but I liked it, you definitely nailed that dream-like atmosphere!

Not sure what this is all about, but it sounds like that's maybe intentional. Cool use of twist and breaking expectations though.

Short but still the complete experience, a relatable statement on connection.

Unfortunately the game freezes for me on the 2nd screen, so I can't play it (happened in both chrome and firefox).

Great job on the music tho!

Wow, that hits hard. And maintains an air of mystery too.

Really good though.

Wow, what a heartwarming game, now I want to go see a sunrise too!
Also congrats on your first completed game project!

Really sweet little story, big nostalgia vibes, and capturing the beauty in the mundane elements of everyday life.

thankyou so much for your kind words, that atmosphere is exactly what I was going for with this!

Lights

thank you, I'm glad you enjoyed it!

Skellingtons!

Look, just stop entering your stuff into loads of jams where it's irrelevant and clogging up community events, then people won't get upset with you. Clearly you really want to make games and the fact you're actually putting out material and getting practice in is great, just be more mindful of how you engage with everyone else in this space.

Maybe try just earnestly entering into a game jam properly, making something specifically for the event, and getting some feedback from other developers. This is a great way to get feedback and exposure and it won't cause problems for anyone. Game jams are awesome.

That was really nice, and I like having a supportive cat around.

Cleaning up is so easy to put off, but eventually satisfying.

Extremely relateable distractable cookie-enjoying disaster-person experiences, and funny too.

This is still quite haunting despite the minimal material. A sense of threat in the silence, the constant descent, the bleak empty rooms.

Yeah, worth sharing.

A moving narrative, beautifully told. Also I just realised how the theme is incorporated here. Great use of the minimal format of bitsy for presentation too.

with any luck this account will get banned from itch for the constant spam, so enjoy your attempts to steal attention while they last.

Please consider developing a more serious attitude toward your work and the community. It's clear you actually care about making games and maybe you'll eventually make some really cool stuff, but alienating your peers by spamming them with bad faith content will only hurt your ability to do this in the long run.

Stop spamming into game jams you dickhead.

This is called spam. Stop it. All you are doing is creating a bad reputation for yourself.

Yeah, it's strange how reality has turned out to be in many ways even worse (and much stranger) than he predicted.

Also, thank you! I'm glad you enjoy the work!

That's where I first heard the term, yes! Seems forever ago now.

a lovely set of vignettes, and really impressive work demonstrating the power of these minimal tools.

This was a lot of fun, cool mechanics and great use of theme

This was a super fun little game!

One thing that might make it easier to maintain flow is if you could flip or rotate the suggested maps, that way you'd have access to a lot more options.

Real cool concept though, and it's nice watching the minimap fill out as you work toward the goal.

I liked it. Finishing things is its own skill, sometimes it's the only one you need to exercise to succeed.

Wasn't a big fan of the helicopter noise but otherwise I really enjoyed this short story, and the lofi PSX styling.

Is the title also a reference to "The Colour Out of Space"?

Thank you for your kind comment, I'm glad you got something out of this <3

That was fun. I enjoyed how crunchy everything was, good work within the limits of the GBC!

Thanks, that was really the kind of vibe I was going for, I'm glad you got something out of it <3

That was fun. Also didn't realise it wasn't real time so was really zooming through those early levels!

This was very short but still managed to be very emotionally compelling in just 2 tiny scenes!