Lights
Lucretia Rage
Creator of
Recent community posts
Look, just stop entering your stuff into loads of jams where it's irrelevant and clogging up community events, then people won't get upset with you. Clearly you really want to make games and the fact you're actually putting out material and getting practice in is great, just be more mindful of how you engage with everyone else in this space.
Maybe try just earnestly entering into a game jam properly, making something specifically for the event, and getting some feedback from other developers. This is a great way to get feedback and exposure and it won't cause problems for anyone. Game jams are awesome.
with any luck this account will get banned from itch for the constant spam, so enjoy your attempts to steal attention while they last.
Please consider developing a more serious attitude toward your work and the community. It's clear you actually care about making games and maybe you'll eventually make some really cool stuff, but alienating your peers by spamming them with bad faith content will only hurt your ability to do this in the long run.
Hi, thanks for playing
Unfortunately something went wrong with the web build and the enemies all became non-functional, preventing the generation of more scrap via intended means.
You can still press 6 to generate scrap via cheats, allowing you to craft and explore the remaining environment.
Again, thanks for putting the effort in on this one anyway! It's appreciated.
The graphics for this were pretty nice and I like the mechanic of getting different abilities based on what surface you're on, but the camera had a lot of jitter and the ability switching and physics were a bit buggy.
I could see this being a really cool game with some more polish and expansion on the core mechanic though.
Really cool and fun game, great art direction and music. I wanted to keep playing to see the end but it was actually harder than it first looks.
If I had to give critical feedback it would be that some of the segements and enemy layouts kind of necessitate you losing health and sometimes feel a bit unfair, but I've done quite a lot of work with procedural maps in the past and know it's very hard to optimise difficulty with these especially when rushed.
Great game overall though!