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Lucretia Rage

60
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A member registered Mar 11, 2014 · View creator page →

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Recent community posts

Lights

thank you, I'm glad you enjoyed it!

Skellingtons!

Look, just stop entering your stuff into loads of jams where it's irrelevant and clogging up community events, then people won't get upset with you. Clearly you really want to make games and the fact you're actually putting out material and getting practice in is great, just be more mindful of how you engage with everyone else in this space.

Maybe try just earnestly entering into a game jam properly, making something specifically for the event, and getting some feedback from other developers. This is a great way to get feedback and exposure and it won't cause problems for anyone. Game jams are awesome.

That was really nice, and I like having a supportive cat around.

Cleaning up is so easy to put off, but eventually satisfying.

Extremely relateable distractable cookie-enjoying disaster-person experiences, and funny too.

This is still quite haunting despite the minimal material. A sense of threat in the silence, the constant descent, the bleak empty rooms.

Yeah, worth sharing.

A moving narrative, beautifully told. Also I just realised how the theme is incorporated here. Great use of the minimal format of bitsy for presentation too.

with any luck this account will get banned from itch for the constant spam, so enjoy your attempts to steal attention while they last.

Please consider developing a more serious attitude toward your work and the community. It's clear you actually care about making games and maybe you'll eventually make some really cool stuff, but alienating your peers by spamming them with bad faith content will only hurt your ability to do this in the long run.

Stop spamming into game jams you dickhead.

This is called spam. Stop it. All you are doing is creating a bad reputation for yourself.

Yeah, it's strange how reality has turned out to be in many ways even worse (and much stranger) than he predicted.

Also, thank you! I'm glad you enjoy the work!

That's where I first heard the term, yes! Seems forever ago now.

a lovely set of vignettes, and really impressive work demonstrating the power of these minimal tools.

This was a lot of fun, cool mechanics and great use of theme

This was a super fun little game!

One thing that might make it easier to maintain flow is if you could flip or rotate the suggested maps, that way you'd have access to a lot more options.

Real cool concept though, and it's nice watching the minimap fill out as you work toward the goal.

I liked it. Finishing things is its own skill, sometimes it's the only one you need to exercise to succeed.

Wasn't a big fan of the helicopter noise but otherwise I really enjoyed this short story, and the lofi PSX styling.

Is the title also a reference to "The Colour Out of Space"?

Thank you for your kind comment, I'm glad you got something out of this <3

That was fun. I enjoyed how crunchy everything was, good work within the limits of the GBC!

Thanks, that was really the kind of vibe I was going for, I'm glad you got something out of it <3

That was fun. Also didn't realise it wasn't real time so was really zooming through those early levels!

This was very short but still managed to be very emotionally compelling in just 2 tiny scenes!

The tiny vignettes of the planets are all very evocative, and after a while I was able to figure out the puzzle and get the true ending. Very satisfying!

Great atmosphere, clever use of the tile animation to demonstrate the corruption effect.

Loved the art in this one, and the world building tells you just enough that you can picture it but is still pretty vague so it maintains that spooky mystery vibe.

That was intense.

*thumbs up*

That was great, I loved the movement with the ladders and the way interactions with the stations change day to day. Then the ending! Well worth it.

I enjoyed that.

That was really cool! Really great atmosphere and visuals for a bitsy game

I really like this one. I now regret not owning the type of bed you can get under!

Hi, thanks for playing

Unfortunately something went wrong with the web build and the enemies all became non-functional, preventing the generation of more scrap via intended means.
You can still press 6 to generate scrap via cheats, allowing you to craft and explore the remaining environment.

Again, thanks for putting the effort in on this one anyway! It's appreciated.

Ah thank you for playing. Like a fool, I made the basic Jump the first upgrade that you need, but then didn't make anything explaining that! I'll put it in the description.

Thanks again!

It's simple but I enjoyed it. I could see this concept working for a metroidvania type game with more exploration and upgrade options.

The graphics for this were pretty nice and I like the mechanic of getting different abilities based on what surface you're on, but the camera had a lot of jitter and the ability switching and physics were a bit buggy.
I could see this being a really cool game with some more polish and expansion on the core mechanic though.

Really cool and fun game, great art direction and music. I wanted to keep playing to see the end but it was actually harder than it first looks.
If I had to give critical feedback it would be that some of the segements and enemy layouts kind of necessitate you losing health and sometimes feel a bit unfair, but I've done quite a lot of work with procedural maps in the past and know it's very hard to optimise difficulty with these especially when rushed.
Great game overall though!

Hi, thanks for the kind feedback!
Yes, I think we overlooked this issue (which now seems obvious) due to our inexperience in actually releasing projects in Unity, moving forward this will be a key consideration.

We definitely plan to expand this game in future following the jam, thanks again!

I really enjoyed this, lovely progression through the game and felt like a positive experience to have played it.
If I had to give a criticism it would be the shakiness of the camera being a bit uncomfortable, but otherwise this was really great.