Le son ultra saturé, un bonheur pour les oreilles
lucyjuza
Creator of
Recent community posts
Hey, thanks for trying out our game, your feedback is greatly appreciated!
Those are definitely changes we plan on implement in the future we tried to keep it to the minimum of the game loop for the jam as it is our first game (even tho we got a bit late time-wise haha)!
For the digging part, the "unresponsiveness" of the digging is wanted since you need to mash your spacebar/enter/A button on a gamepad a lot to dig up one level .
Thanks for trying out our game !!!!
If you want a bit of challenge, the highest score we got during the playtests was 58!
It's a feature that the games tend to feel like they "don't respond fast enough" as you dig up more and more riches you are slowed down and a delay is applied between each movement, so you need to be strategic about which grave you dig up while keeping the keeper at a healthy distance, the keeper only gets faster than the player around ~55 riches (score) IIRC
Graphics-wise this was definitely the vibe we were going for with the tileset! We plan on making the artstyle more consistent in the future too!
Thanks for this comment, Your feedback is greatly appreciated !!