Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LucyMayG

15
Posts
A member registered Jan 14, 2023 · View creator page →

Creator of

Recent community posts

Art style is lovely, however I cant depict what the character is.

Annoying how some clouds make you fall through the map.

Art style is cute and simple, clearly showing where to go and what to do.

The spikes and platforms which change your gravity are fun and entertaining, also frustrating when you continue to die..

Lovely art style and visuals making it look like a wholesome chilled game.

Objective is not that clear, other than you can collect things and explore.

It would be cool to add more to the forest area, maybe more sheds/houses and NPCs to interact with for a more reinforced storyline.

The art style is cool and interesting and the animations are cool.

The objective is not clear and feels very close to the screen with not a lot of environment showing at once.

The storyline seems interesting and would be cool to see how it develops. 

However, a lot of the answers do not have other pathways yet.

The art style is very cool and keeps a cool theme going with the colours too. 

A lot of things that are interactive and to stay away from, giving the objective an entertaining side to it. 

You could potentially add more HUI art for the rocket to make it more immersive, for example, you could add in the dials for MPH, fuel etc.

The art style is colourful and vibrant. There is a bit of comedic value to this game too which I like. 

I also liked the spikes as it adds more obstacles and gains more attention. I think a good way to improve would to make the game more clear, perhaps doing the text in a font and not drawn.

The art style is awesome! Animations are cool too. The objective is clear and simple to complete, however the enemy scared the hell out of me when it lunged! 

However, the mechanics are slightly hard as the movement sometimes does not work. A bug I found was that the enemy hit me off the map and left me falling off.


I really like the hand-drawn art style and how the background correlates to where you can walk. 

I like the character design and the little cloud-like people hiding across the map.

The objective is not clear, but it was simple to find the keys and walk about. However, after finding the second key I was unsure of where to go next. 

There are quite a few bugs, with some coding being shown. However, I think the storyline is interesting and cool!

The art style is simple yet cute. The text boxes when talking to NPCs is a nice add-on and makes it feel more immersive.

I like the game mechanics and how you can interact with whatever you walk up to, the sign showing text was a good idea.

I also like how the map is layed out and how you can go room-to-room, however I do not really understand the main objective.

The art style is done very well and goes well with the dark theme. Perhaps try using more contrasting colours to show the difference between light and dark more instead of it being all dark/neutral tones. An example could be turning the enemies into 'bad glowing light'.

The game mechanics and gameplay is fun and has a clear objective to reach the end and find the light on the way.

You could add in a task box to show how many lamps you have lit up/how many are left.

The mechanics and gameplay is simple and fun, with a clear objective to go from platform to platform.

The art style is interesting and provides a good colour scheme throughout. 

I was not quite sure what the floating bubbles were for, if they were to interact with or for the environment. 

Perhaps include a task bar showing what the end objective is.

I like how you get prompts and are able to interact with the environment. The puzzle was cool and original.

The art style is interesting, using pixel-art to limit the detail on the surroundings.

I think if there was a more linear storyline it would be slightly faster, as it is quite slow in having to walk around not knowing what to do.