Great gamefeel!
The mechanic is too difficult to learn though, maybe a couple of easier levels at the beginning would help to get used to it.
Thanks for the feedback! :)
A couple of questions,
In the 3rd point, do you mean you die "too fast" / taking travelers to the cave restores too little health, or that the model becomes invisible?
About the 4th one, do you think it would have been better with a more cenital perspective, or just moving away the camera (with relatively the same angle)?
I don't really know, it's a new custom tool that our designer made. Unfortunately he's MIA right now.
Removing it doesn't give any errors, but the game won't load because of our own dependencies.
Do you have any clues of why would Unity not find its own stuff? It's more curiosity than anything at this point to be honest.
Hi,
we were about to build and submit our project when we have encountered this error message:
error CS0234: The type or namespace name 'Animations' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
This comes from this line in the code:
using UnityEditor.Animations;
The game works well in the editor and I've found little if any documentation regarding this error.
We cannot build our project, the game simply won't work without that piece of code and there is no enough time to make a workaround.
I know this won't get in time, but I would really appreciate any explanation, even if it is only useful to avoid it happening again.
Thanks.