this was such a lovely experince, the looks & feels & sounds.. just adorable
only issue I had was pickaxs like most others xP
TL;DR - a simple but fun & cool game! 6.5/7★
art & sound - lovely & adorable, a classic pixelart style accompanied by a bopping soundtrack (hope they upload it somewhere so I could put it on in the background wink wink nudge nudge). I could easily tell where every element was, even when things got a tad heated; love not having the trouble of telling apart objects & entities ^_^
gameplay - very intuitive, w/a lovely tutorial in case you don’t understand a mechanic. It’s simply about bonking aliens w/your limited-time ultraboppers while spinning your Supergalactic Space Scale™, & collecting shooting stars
difficulty - not @ all a difficult game, it’s the type of game you can easily pick-up to grind a highscore whenever you’ve got a bit of downtime
accessability - as mentioned prior, the artstyle made it very easy to follow everything on-screen, even when there were a ton of enemies. The gameplay being simple & the tutorial being nice & concise also helps greatly for those who might not understand what to do were they to jump right in though I do not have issues w/rapid key input, I assume it might be challenging for players who do, simply since by its nature the game requires you to do so. There doesn’t appear 2b controller support, though I might have done something wrong during testing as while in-game nothing worked the main-menu selection did
Ɛ> much love to the devs for making this neat lil game <3
my 1st score, & best by far lol, was 131k; try to beat me if you dare! >:3
lovely short game! great art & atmosphere!
min materials collected are 6-5-9-4-4; doesn’t seem to change anything/the ending if you’ve got maxxed out materials gathered (10x each) or less; there weren’t any secrets from what I could find, closest thing to it would be which side activity’s finished dialogue you get to see (if you complete fishing first for example, you wouldn’t see the reaction “the flower’s grown lovely” as the game would end as soon as it’d grown - alternatevily “there are no more fish in the pond” if you waited on fishing)
not exactly sure what the point in choosing factions is, it doesn’t appear to make a difference (@ least having finished druid & wizard)
I’ve quintuple checked & one nature card is indeed missing even going through all of the entries trying to find something that upgrades/is replaced by “???” turned no results; most likely it’s just a bug or a card forgotten to be implimented - or maybe a card that you can only get through those disaster events & is super rare?
e: looking @ the tech tree it seems it was the last option, a card obtained only through 2 disaster events tech tree, made by user wondible
e2: yep, managed to get it by making a bunch of ‘massive mining’ cards (fossil power branch)
such a fun game, thank you for making it! never got more than 28/32 on level #7 or more than 46/52 on level #9 sadly, nor to even see level #10 T_T
however what I manage was to get 35/32 on level #5 after being stuck on it for ~15 minutes. Similar story for level #8, getting 27/25, though I wasn’t stuck there for long
The solutions? Well, get this, it’s: level #5
simply making an S shape which has two empty spaces verticallylevel #8
Heyho~~
just wanted to say the update is amazing, as always ^_^
played it a day or two ago, as I check daily for updates, I really love your games.
Played a lot of em by now, and I gotta say, ontop of your renders being hot & seductive, I really love the jokes you sometimes include in em.
Thank you for making, your work is greatly appreciated~~