Beautiful game! I love how simple, small and smart it is. Sharp idea with clever execution, where you clearly show some ideas but don't mind exploring them to their deepest possibilities, but surely suggests that they exist.
I love the transitions, the colors, the movements and simplicity of shapes. The idea of creating the interface in a tilted angle that follows the alignment of the camera is also pretty neat.
The only concern I have is that in games such as sokoban I really feel like I should be able to input movement as fast as thoughts. - just like in chess. In that sense, animation speed and lack of input queue takes a bit of that sauce that the game could have had.
Simple, beautiful and elegant!
Lucas Demo
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Heyy! Thanks for the interest in the soundtrack :)
I'm not sure why we are not selling the OST on itch but I'll take some time to discuss that with our publisher soon.
You can also find the OST on Bandcamp if you want to Dungeon Drafters Soundtrack | Leonardo Lima | DANGEN Entertainment (bandcamp.com)
Thanks for the message
Hey, we're actually updating the demo here on Itch.io because we've created new builds for two major upcoming events. We will be attending Taipei Game Show and NextFest soon, and we wanted the build on Itch.io to be updated as well.
The new version includes the same dungeon as before, but all playable characters are now available.
I hope you enjoy it ✌
Hey Michl, thanks a lot for the comment! :D
I'm happy to hear that you enjoyed Dungeon Drafters demo, and I can guarantee you that the current state of the game is infinitely more fun to play than the version you've just tried. Also, glad to see you mentioning FFTA Tactic, not a reference people point out usually.
Best,
Demo
Muito bom! Super bem polido para um jogo de jam, as artes e o audio estão sensacionais. Gostei bastante do twists de design dos diferentes chefes, alguns inclusive são super criativos e roubaram minha atenção haha.
Eu só achei o game feel um tanto "seco" para um jogo nesse estilo. Tendo em vista que é um jogo mobile com mecânicas simples, automaticamente eu espero que o aspecto mais importante seja o feeling: responsividade de jogo, partículas, brilho, tudo que possa ajudar a maximizar a sinestesia. Falta o temperinho que os jogos mobile mais atraentes possuem.
Ainda sim, eu sempre fico profundamente feliz de jogar os jogos de vocês! É sempre um trabalho de altíssima qualidade :)