Hmmm, that's interesting and odd at the same time. Could be the case. It appears like incorrect texture mapping, since the text is drawn using a technique similar to the level itself.
Out of curiosity, what happens when with the text when you enable debug mode on level select? Specifically, the text within the upper semitransparent square up there:
luksamuk
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Sonic The Hedgehog XA comments · Replied to Matthias-Pingu Game Prod. in Sonic The Hedgehog XA comments
I managed to run it flawlessly on Void Linux, however it requires `libsndio.so.6.1`, which I think should be included with the c-deps. I created a symlink of `libsndio.so.7.0` from my system at `/usr/lib/libsndio.so.6.1` and it worked, even though I'm sure it's not a safe solution.
Great Bomberman clone, though! I still was a bit bothered by the collision and the seemingly free movement of the characters (i think they should move from tile to tile, at constant units, instead), but the graphics, solid gameplay and music more than make up for it.