I used this cute lil' fella in a video for my channel. Looked great! Thanks, Poly!
Lumpy
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Hello, thanks for the great feedback!
The original idea for the rating system for landing pre-emptive punches on monsters is that they take more damage the faster you hit them. Ratings like GREAT and WOW! didn't make the cut for the jam deadline, but will likely be added in shortly. Fighting a tanky/dangerous enemy would be made a lot easier if you land a pre-emptive blow that takes a third of it's health!
Thank you for the detailed feedback! Level 62!! Wow!
Great minds think alike, I've been thinking similar things.
If there was 100 levels, a 'boss' every 25 rounds, and a minigame every 10 to liven things up might be a good idea.
I really like the idea of a moment to breathe after a boss, with some relaxing music and a shot of our hero chilling, I'll remember that!
I also wonder if 100 rounds is asking too much from a player for a single session. That's SO much mashing. Maybe as an endgame final circuit. For new players, 20-25 rounds might be enough.
You are dog. Your friend is missing. Find them. Hurry!
Play the game here: https://lumpytouch.itch.io/fetch-quest