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lunar_bogle_alliance

4
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A member registered Nov 06, 2021

Recent community posts

Played this game today with my partner and we had a lot of fun with the combination of whimsy (starwhales!) and depth of premise (it is a story about grief after all). We told the story of Clive the starwhale, seeking the heartstone of his ride or die and partner in crime, Waver, after being inspired by an outburst of life on a moon orbiting their gas giant, signaling that maybe Waver wasn't completely gone. The story format is easy to follow and was nicely wrapped up in about 90min for us. Thanks for the fun experience!

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Finally had the opportunity to start this game this year after a few couple years of searching for someone else who was interested in the concept...and I am so madly in love with it. This game has inspired me to read history like I never have before, it has taught me more about people in different times than any class I have ever taken, and I'm currently seriously weighing whether or not I could mentally handle playing two different campaigns at once because I just want to explore more queer history. Bravo, truly a triumph of a game

OK, now that I've got that out of my system, I'll provide a bit more of a review. We set our campaign in 1919 in Weimar Germany, at the inauguration lecture of the Institute of Sexology, the brainchild of Magnus Hirshfeld, who helped found the first LGBTI rights organization, the Scientific Humanitarian Committee. So far we have each written one letter (and done an unquantified amount of private worldbuilding), one from lover to lover and one from a lover to their mother, discussing their excitement over their new connection. While at first we were uncertain if we wanted to have our first letters be randomly decided by the cards/dice, it turned out to be very inspiring and we immediately set off writing.

One lover, Ottie, is a local German living with their family and sneaking off to explore the community growing around the institute, and the other lover, Nasra,  is a traveling scholar from Alexandria, the child of an English diplomat and a fiery Egyptian women's rights activist. While we communicate in English as a favor to Nasra, we have found opportunities to weave in German, Arabic, and even some hieroglyphics, along with sketches of scenes from our daily lives. I can't wait to learn more about this little world, barely begun, and I wanted to thank you from the bottom of my heart for creating it Rufus!

Have played this a couple times and it's now one of my defaults to spin up one shots for. So far I've had players run interviews for new employees at the necromancer's magic shop and handle the necromancer's burgeoning success as a baker (they like to watch things rise!) and manage a local news crew's visit to the bakery...can't wait to see what the skeletons get up to next :D

Played this with 5 friends and a dry-erase game mat and we had a ton of fun. It took very little time to set up, and was enjoyable for everyone, from the person who had never played a TTRPG to those who have played them for over a decade. One minor tweak I made as the GM was to have a card with each player's aspect on it, and shuffle that to determine turn order each round, rather than going around the table in the same order each time.