Thanks for the kind words, yes thats the flaw that I realized too late into the development. If I ever develop this further into a full game will definitely streamline the control as you said.
Lunarisnia
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I am not sure if the bug you are talking about is regarding the height and sometimes the dash would go diagonally when it shouldn't but I fixed that, all superdash when on air should go as far as the one on the ground and should go straight in your chosen direction.
I really didn't know about Coyote Time previously and you mentioning it really helped me polish this game, thanks. I have implemented it on the game.
Interesting, three people already said the same thing, perhaps I'll swap the use button to V so that it's on the same row. I think me spending countless hours making this has diluted my judgement of the controls difficulty
About the grappling, yeah it's a design flaw I am fully aware that sadly is deeply rooted and to fix it require a lot of refactors which I can't do in just a couple days left.