Do you have a discord account I can DM you at?
Mr. Light-Weight
Creator of
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This is a very basic but neat point and click adventure subtool. Targeted mainly for 3d story driven adventures. It uses a static inventory integrated with direct GUI elements, and will do good with very little tweaking in most projects. It comes with world interaction options like inspecting, interacting, picking up.
Unity highly preferred at the moment, I have all the props and designs completed in Unity for the first game. Just maintaining a TCP/IP method multiplayer is good enough for the initial work to be done. But yeah it would be much better to use a server based method so the data loss is prevented for instance.
Hello, as a newly up and coming development team, looking for an experienced game developer / programmer to assist in gameplay scripts... Which we'll be hiring as soon as we release Amiss 13 for sale. I personally intend to keep this professional and make sure more jobs follow if this works out for both parties. If you're looking for a pay check, well, this might work too, just will need to negotiate the terms.
What I expect from you:
Dedication; not only to take the tasks seriously but to also a will that will take you through the job without physical supervision.
Expertise; the ability to create complex gameplay mechanisms and scripts, as direct and simplified as possible. This includes client side coding for tcp / ip at the very least.
A utilized perspective on how else we could rework literally anything, before the project is concluded.
Now this may look frightening or seem to be somewhat lacking information, though I am hoping anyone looking to get involved with something like this wouldn't mind stepping up and asking contributing to the idea themselves.