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lxxanubis
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Sorry, I haven't played Hollow Knight yet, so I'm not sure if the action in this game is what I imagined. But the following action fits my idea perfectly:
It mainly jumps from bottom to top and strikes upward, which is more powerful, and can be followed by a second stage of aerial strike on the enemy that was knocked into the air, so that the whole action can be connected smoothly.
Hello, this resource is really great! I will be using this in my new game. But now I have some troubles and hope to get your help.
Can this resource also include the Tiled project in the demo gif scene? Because the resources are too scattered, there are many materials that cannot be found anywhere. If you can provide a sample template (tmx file), it will be much easier to find.
Thank you so much!
Our game is about to officially land on steam, so the update here is temporarily suspended. You can access https://store.steampowered.com/app/867420/ ,the game will be released on September 26.
It is awesome! I would be grateful if you could help me!
http://naxia.wikidot.com/nav:top
This is the background setting of the earliest NAXIA world. Although there are some differences between the game and the details, the entire world architecture still inherits.
I really hope to thoroughly share the world background of the game, but because I wrote it in Chinese, if the translation into English is too much work. It is obviously not possible to rely on Google's translation. I must first find a professional translator to help. Otherwise, I really can't do any of this work...