It's a nice demo! The title of the game is funny. The interior design part is definitely the most fun part about it. Overall, pretty entertaining and interesting!
Designing:
- The selection of furniture is pretty small, but that's totally understandable, even Sims had to start somewhere! Things like rugs and wall decor can help fill empty spaces a ton!
- Moving around is uncomfy, only rotation and no panning is restrictive, and the rotation doesn't allow a fully top-down view, which would help with better layout.
- Not a fan of not being able to move while the store is open, but it's not a deal breaker.
- It would also be neat to be able to sell your furniture at a lower late, rather than throwing it out
- Most hitboxes are a bit too big, so I can't have a lot of things close to each other. Which is also an issue, when you're not sure what you're selecting (want to move the printer on a desk, but move the desk and everything on it falls off) - having the mouse highlight what you're about to press would solve that issue!
- I like the animations of stuff when you pick it up, rotate it and put it down. Gives it charm and character.
- Storage with open shelves would be much cooler, if you could put things on the shelves, or just have them come full of clutter already (didn't use the white closet, cause it was empty, which is weird in a house)
Sniping:
- I think making it harder to differentiate between people is gonna be more fun: Target has a red shirt and blue skirt - there are people wearing similar outfits, like red shirt and blue pants, etc. Right now that section of the game is pretty boring and repetitive.
- Maybe even having multiple targets per mission could be fun: You kill the first one and have to kill the others mid panic and running around for extra money
Dialogue:
- The dialogue is really slow; the skip is janky, where it skips the next sentence before the one I'm trying to skip is even finished.
- I think it would be much better to just have chats that you have for interior design of the other people. You can show a full dialogue when you're first meeting Betty and get the first call from The Man, and just switch to chats after, as it gets too repetitive. You can switch to a dialogue for something major that can happen down the line.
UI and SFX:
- the SFX are pleasant, except the beep when you buy furniture for other people
- UI is minimal but fits the theme
- Settings menu for muting music separately from sfx, and being able to save your progress, when the game expanded on, would be neat
- Not sure what the day and timer is for, as Betty seems to come over at any given day. Having a deadline for other people's houses would be pretty cool, and would make the clock useful.
- The overall look of the game is nice, it's impressive how you were able to find assets that go so well together!
- The music suddenly getting vocals was a bit of a jumpscare lol, you can add that to some credits instead!
- When pressing the buttons in the left corner, it still picks up whatever is underneath it - I learned it the hard way, when it dragged my TV in the garbage when I was trying to take a picture T~T
Lore:
- I really thought Barry was in love with Betty the entire game, which is a fun idea to expand on - suppressing hitman instinct against her husband? (or just changing it up to be more wholesome)
- The ending is a bit unrealistic, but is pretty funny how his boss just let him leave, which is pretty unheard of in the mafia and the like.
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I did spend way too much time on decorating my house at the very end, haha
LylaBroflovski
Creator of
Recent community posts
I love this game, it's great and i cannot wait for new updates and modes!
! I do want to report an error though: in nightmare mode, Ishtar's eyes on her photo are noticeably lower on her face, compared to her actually. I've noticed this a few times and every time I report her, I get the entity.
So, I had to check and it's true that they're different, tried to attach photos, but it broke the whole website for me :/
It trips me up every time, so I hope this gets updated!
Great game! I love the vibe and the style. The unsettling buzzing in the background and the clock at the start set the mood perfectly. It's not too hard or too simple and there's a bit of replayability with the enemies being random each time.
If I'm too scared to play a horror game alone, then it did its job well!
Hi! Sorry for the late reply, as I don't get notifications for this game. I'm the lead artist (Pete design and animations, logo, main menu, UI and events)
I used Fire Alpaca for all of my art and animations! It's not the best for animations, as it doesn't do vector art, so the quality suffers a bit, if you transform too much. But it's free and really user friendly, so it's a really good starting point, or even a continuing point if you can't buy a fancier program and don't want to pirate.
Hope that helped!