Impressive!
The technical and texture mastery is a level above.
Mateus Bergamin
Creator of
Recent community posts
Copy, Chariot.
Thanks for the straight answer. Now that I hear you saying, I feel not exactly smart for not carrying around some painkillers, stim packs and other stuff to keep my run going smoothly. However, I still feel inclined to bring some extra batteries, or even glowsticks, as I lean towards avoiding trouble rather then looking for a way out of one. Not being able to see ahead where I'm stepping in will eat through my brain faster than nanite swarm.
Anyway, if you allow me, as good a slicer I am, I'll push my luck with some ship modifications to see what fits best my working style. What could go wrong, right? That's why we are here after all.
Over and out.
Greetings, Chariot.
While reading through my ship's manual, a question struck me: Why do Spare Banks store Grit and not Glow?
I feel that "...calm, experience, luck, and ephemeral edge." is a bit too immaterial to be available for me in my ship's storage, different from OmniFlash batteries. I totally agree, though, with the necessity of refilling and upgrading Grit by spending Creds, which in my view represents engaging in training, relaxing activites and resting.
Thanks in advance.
I just think they are both interesting in their own way. While both use electricity as the damage source, they interact in very different ways with the enemies and the player. Maybe yours could have a chain effect, hitting multiple enemies and the player if they're all clustered up. Mine is more about constraining movement and slowing down whatever walks through the lightning arch.