Ok. So my idea is simple:
Player remotely controls the rover on surface of a some unknown planet. His goal is to find any signs of life before the rover is broken or lost. He can't see surface directly through rover cameras, there is a lag between command input and rower respond and also there is limit in channel bandwidth... let say ~10Kb/s, this is a very old rower ) So the player must choose what data he want's to receive (telemetry, science analyze etc.) and carefullydecide what rover must do next.
This all for now.