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macksimus

23
Posts
5
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4
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A member registered Oct 07, 2019 · View creator page →

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Recent community posts

I've never been so happy to be a bottle of root beer!  I thoroughly enjoyed the fizz rocketing mechanic and how well that plays into being a bottle of root beer.

The fire was stressful!  The level progression and pace felt really good!

Really like the art style, and the game feels very polished!  Keep up the good work!

Great short game!  Controls felt very responsive and enjoyable.  I died way too many times from the fires

Good job on the game!  The cut scene is a great mini tutorial.  One thought I had was that it would be cool to have more obstacles and have it so the monster moves the obstacles.  It adds more feedback for the position of the monster and can add to the suspense.  If you add more feedback like that, you can make the levels longer and have more back and forth travel.  There is definitely a lot more you can do with this game to make it even better, and I hope you do!

Cool game! I ended up playing this several times.  I did encounter an error on level 4 twice where I tried to go into a new room and the screen goes to black and effectively freezing the game.  If you get this fixed, please let me know!

I had a good time making my Bathroom Park!  As you can see, I've bought two of the hidden item, but didn't want to post spoilers, so I've hidden them behind some trees.

The controls feel really good!  I got 122

Thanks for the feedback!  Glad you liked it!

3700!  You should add some obstacles in the level too!

Ah I see.  I went for 100% luck every time so I didn't encounter that mechanic, but that's probably because I'm more of a completionist than a speed runner.

This was really fun!  It felt really polished.  That last level was pretty stressful, in a good way.  The only thing I'd recommend is to keep the camera low enough to see the ground level at all times so you can see whats coming up next.  

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I loved the idea of using your daughters art for the graphics!  For the gameplay, "luck" really just feels like "jump height" to me.  Since there was no element of chance involved, it just felt more like a platformer where you needed "x" amount of collectibles to progress to the next level.  Perhaps, instead of the collectibles improving your jump/speed, the amount of luck you gain could translate to getting a more favorable setup on the next level (e.g. Exit door is in a closer spot to the starting player location, or luck collectibles have a chance of spawning in better locations).  Anyway, well done completing your first game jam!  

The fast-paced killing action was very entertaining!  Made it through the whole game!

Thanks!  Yeah, his reach is so powerful.  Glad you liked it!

Well done!  I like the feel of the jetpack item, it was fun to mess around with.  I would recommend that the first enemy on the 3rd level doesn't see you until you move.  I took damage before I even knew what was going on. Otherwise, keep it up and develop more level!

Very well polished!  Well done!

Very well done!  The controls feel great and it gets challenging.

Well done!  I died several times from giving in to my greed.  Very well rounded game.