- You have to make your game using Solar2D hence the name.
- Submit as many games as you want.
- Make your submissions open source just like Solar2D!
- Thinking of an idea, designing your game, adding tutorial sequence or testing gameplay does NOT count against your 4 hours. Only thing that counts as your 4 hours is coding part.
- You CAN use templates, assets, libraries and plugins that you create or have the right to use it with appropriate licenses.
- Since this is a ranked event, you have to upload your game in at least one of the following formats: HTML5, .exe (Windows), .app (macOS) or .apk (Android). Please keep in mind that HTML5 builds can reach more audience.
madclown
Creator of
Recent community posts
Hey!
You can find the theme announcement below. Special thanks to ChatGPT for helping me with the introduction. 😁
Embrace the extraordinary. Unleash your creativity. Our theme: "The Good, The Evil & All in between." Let morality ignite your game. Let choices redefine the experience. Dare to explore the spectrum of human nature.
Theme: The Good, The Evil & All in between
Don’t start building though! There’s still time until the jam starts.
Have fun preparing!
For starters:
Game jam templates:
Starter kit:
https://github.com/roaminggamer/SSK2
Platformer template:
More templates from Solar2D documentation
Other than the art, sure. Art is subject to other licenses I mentioned in the project description.
By the way, you can also use another tool we created "Character Creator" if you need a more detailed solution. It's also free to use. Here: https://marketplace.coronalabs.com/app-templates/character-creator
By the way, if you manage to release your game, let me know. I'd love to see how it worked out for you.
You can find many different solutions to get your object oriented classes going in Lua but as an experienced Corona developer, I would suggest something like this:
local function createEnemy()
local enemy = display.newImageRect(....)
enemy.isAttacking = false
enemy.valueHealth = 100
...
return enemy
end
It's pretty much what you've discovered with the tables but I wanted to include an example here.
Thank you for the detailed review danisobo :)
Actually, there is no way to "beat" the game since there is no single ending or an "ending" in classical sense. Your choices direct you to a different ending if you get things right. I haven't got the time to explain how it works or the correct way to make it work but the whole idea relies on this: http://ultima.wikia.com/wiki/Eight_Virtues.
After the end of voting period, I'll be looking into those issues. Thanks for pointing them out.
That's probably because we weren't able to write down a better description. We are really sorry for the confusion. We will come up with a better description and include a tutorial in the following releases.
We didn't have the time to include a tutorial this week but we decided to alter the score system to make the gameplay more rewarding. You get 5 points when you complete a "green - yellow - red" sequence and get 10 more when you complete the second part of the sequence which is "red - yellow - green". It may not be the final decision on the scoring system but we think it's more reasonable.
We'd love it if you play the latest version and share your opinion with us.
Hi everyone!
We decided to move row to her new page on our official Sleepy Bug Studio itch.io page. You can now download and follow row related stuff on her official page. Here -> https://sleepybug.itch.io/row
This post is a bit late since I just decided to group comments in discussion boards.
01.09.2016
- row is a prototype game in development!
- We cut sequences in half and changed the score system a bit. Now you get 5 points when you complete a simple cycle of "green - yellow - red". If you manage to complete the second part of the sequence "red - yellow - green", you will get 10 points more.
- Added score multiplier. Now you get more points when you complete sequences.
- Game gets faster as you build up your score multiplier.