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MaddoScientisto

6
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10
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A member registered Sep 30, 2015 · View creator page →

Creator of

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Great demo, this is my first time trying the game out and I'm pleasantly surprised by how good it feels to control the character.

Sure there are a bunch of differences from metroid and it takes a while to unlearn them but what I tried feels good.

My main gripe is that bombs take too long to explode and make using them to jump and kill enemies in tight spots frustrating, also the charge beam doesn't feel satisfying to use because it's so difficult to hit anything with it.

Other than that killing enemies with the normal beam and missiles feels good, enemies are a bit health spongy but missiles take care of them pretty quickly.

Very enjoyable, I'm looking forward to future progress!

Indeed I didn't think about getting trapped by walls, maybe I'll just make them handpickupable

(1 edit)

Since this page doesn't list anything and I don't seem to be able to add any sort of description here's important stuff to know before playing:

Controls:

  • Move with WASD
  • Change the currently selected item with the mouse scroll wheel
  • Use the currently selected item with the left mouse click

Known Issues:

  • Some sprites may appear over the player
  • Placeable bed graphic is not complete
  • Player respawns somewhere else when using the bed
  • Chests can't be picked up (Temporarily disabled due to crash bug)
  • Graphic is bad
  • The bed inside the house looks like a person
  • Vendor inventory appears empty after sleeping once
  • the mine stairs need to be manually activated rather than being automatic

Thank you for the feedback, those are pretty much all known issues, I just need to work on it more

I definitely need to add a tutorial and better controls but sadly  I didn't have a dialogue system in place yet

Yeah the graphics are pretty bad but I plan on changing pretty much everything eventually, also the guy in the shed was a bed but it's my fault I can't sprite pretty much.