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Madmaxneo

34
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2
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16
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A member registered Jun 30, 2018

Recent community posts

That would be awesome!

Your stuff is really coming along nicely.

Will there every be an option to edit/alter the map like one can with your city map generator, or does this work with your city map generator?

I'd be interested in a physical copy!

Oops, sorry. It was one of the people that commented on  your post about the magic circle generator. I thought it was you....lol

Hello, 

In one of the discords I belong to someone asked about names and naming and Ebon (Everchanging Book of Names) came up. I then went down a rabbit hole to see if I could find the original website. Unfortunately that site is shut down but I did come across your reddit post from 6 years ago where you mention possibly building an updated version of Ebon, but I see there has been no updates on this and I don't see anything similar in your library of software you developed. Did you do anything further with Ebon?

Bruce

Can you add half and quarter circles or even the ability to change how much of the circle shows? I was thinking of a compass design for a character tattoo, but this idea has incomplete circles so it would be hard to visualize on your app.

Is it because you think the Metatron has copyright? It does but it has been released as public domain. https://commons.wikimedia.org/wiki/File:Metatrons_cube.svg

Obsidian can use HTML so it might not be that difficult to do. 

What would be even easier for you is if we could download the files in markdown format (instead of the format we download then now in). If you did somehow get it set so we could download in the markdown format it would fall on our end to integrate it how we wanted into Obsidian. 

You do some great work as so far I really enjoy all the things you have created. 

I have somewhat of a request.

Have you heard of Obsidian the markdown note taking app? If you haven't it is free and there is so much you can do with this app. There is a huge RPG community for it and some of the plugins are simply amazing. 

I was wonder if you might be convinced to look into creating a plugin (or plugins) for some of your stuff that could integrate it into Obsidian?

It would be awesome if you could and there is huge discord community with quite a few developers active in the various channels.

Any chance you'll update and publish the rune generator?

Basically something that looks more like it was written or drawn by hand and less technical. As far as an idea for what they may look like, take a look at the Nordic runes for inspiration here

I also wonder if it's possible to set it so we could alter the lines and such to more of what may be needed.

I have two requests to start with. 

1. Add a Metatron template. Basically a template that allows you change the different mini circles. 

The Metatron makes for a great magic circle that contains several sub circles. I have giant Metatron puzzle planned in the campaign I have been designing. This Metatron isn't magical (though that may change with this Magic Circle Generator) but it covers the floor of a large room and is a puzzle that the players must solve using keys they have acquired elsewhere. 

2. The ability to add basic shapes like squares, triangles, circles, diamonds, etc. It would be really cool in combining this with the request above and having the ability to make templates.

This is awesome. I actually love this more than the Rune generator of yours. 

I want to use these as sigils for spells in a game but they don't fit that well. If there was a way to edit the lines and the images I could set them to how I like but that would take forever...lol.

Is there a way to make these look less alchemical (less scientific) and more mystical like magic sigils or runes?

I love this. But, I also love all your stuff so far. 

I wonder if you could do something like this but make something like Nordic runes where they can be slanted and look hand drawn. I am not sure if something like that is possible with the randomness of the images. 

Will this be going to print via DriveThruRPG?

I was thinking more like in the maps there are some buildings that have space between them but the majority of them are connected. The way you mention might work better but I am not a coder so I would not even have a clue how it works...lol.

I enjoy all your generators so far and this one is awesome! 

One question/feature request: Is there any way to add space between the buildings? It would basically reduce the number of buildings in a map but add space between them as one would expect in some smaller towns. 

Is there anywhere I can get a print copy of this game?

Interesting, now I want to see more of the places I visited in the game...

Oh, that must have been it then. Thanks for the info!

I thought I did buy the game here because I have an install file for Wildshape, if not here I have no idea where I got it. I do know the file was created (downloaded) on 5 November of 2020. Any clue as to where I might have picked this up if not here?

Is the Steam version the same as the itch.io version?

This is awesome! Is this a possible prelude to a more comprehensive city/town generator or is it something that will be merged with your 3d mansion generator?

It does for me

Right click then click save image....It saves it as a PNG image.

I don't see a social tab in your app but I did find a link for reddit. I posted a message in there for a link to the Discord channel. I will open a Discord page in my brower to see if I can find it that way also.

Awesome. I am willing to help in whatever way possible in developing your app to help others run games of HARP. I'd like to leave you a way to contact me when you are ready to do that, but I noticed these boards do not have a way to PM people. Any suggestions?

The system is HARP (High Adventure Role Playing) and it's not related to D&D in any way. So this might not be something so easily tackled. In fact it has different stats than D&D and is basically a skill based system, even the spells are considered skills. The system is also point based as each level every character gets 50 development points to spend for stat increases, skills, and special abilities. Each skill has a progression rate and there are two different rates; favored (cost 1 per rank) and un-favored (cost 2 per rank). The progression rate is not as direct either. For the first 10 ranks in a skill the bonus is +5, then it's +2 per rank up to 20, then it's +1 per rank thereafter. I am working on a house rule that might change that though. Then each skill has two stats it gets the bonus from.... etc

The system is percentile based and the dice generally explode on a roll of 96 or higher. 

So you can see this would not be an easy thing for you to do. If you wanted I could work on the stuff while you help me out here and there...lol. 

That would be awesome! I may be able to help some if you need it but let me know what you need from me.

This looks awesome! I'd love to be able to use this with a very different system.  Would it be allowed for someone to take a version of the program and alter it for another rpg system? 

I'd be the one to do this and the only coding I've done was with maptools and Javascript for pdfs. Is it is allowed in not sure how far my limited experience would get me. 

I was going to do this and have completely forgotten about the city issue as I've been extremely busy lately. I now have less than two weeks to get this and a myriad of other things done before the game.......

I'm apparently not that good with editing files like you are. I think it would take me a lot longer. As it is now I am vectoring a black and white image of a world map to do some island maps  and the detail sucks for as close in as I am.  I want to do a quick city that I can use as a basic map for the players to use while I vector and set up a better map using the a copy of the same original.

That just adds so much more work for a quick city. The city will be detailed at a later date but I need an easy base to work with before then.

Is it possible to change the generator around a little so the castle or keep is generated in the center or off center of the city? 

I have a general idea for a city but it the castle is more centrally located within the city.